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/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.focus_next.html 380ddd51e34d16c9644ccb9a7af85379672a8bd04adee01c0069673bac9c908d 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.focus_previous.html b97c22cc26cedb5b7836b589b9fcd6cae2ae34e246070a9bfbd8cc3ceabcf64a 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html 5f189f270d5a89f7c5ff0cc25d86dc8ec1af4f19517149e41d7b05240992a7f1 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html a61d17adc470fe77974b952e21dcd5fd040c5fb41d1bd24329c1c32539609959 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html 532bc8817193eb9cfb02fb17fb966d2e9436e41b34b792962c0f1d41755e824f 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html c6a2a20a5589759f7a0fde597ad2b49983e08c5461e24f61e848e86c0f68ecdc 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_constrain_resize.html 504693e499c4e7e5929a886706ce94ea52560561450ec13beba4422e43c495d0 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_create_custom_component.html d9ccc63949960d5009e8b4f454845f0787bcb99e96fb65073e84f720abc60d74 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html 5078de2466caed99edf2233ee3b52254269ff0a704fabfc70511dafdbf037a95 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html a8506795892b2eb8610a947dc88fcd45d0e608972dfd5283eb7eede3dc5009a4 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html 75bf41bc539e61aee5baf0bcfabb6d059d87bf6fb6ffe4f6c627d92a7addc11a 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html 8374ff7857ae04c639fb35c39d8b0d7db60c152fa9c70827ea18a29a29b2066a 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_filter_message.html 694928db47d2e7728c8dd93500cb9dc36776312b003a2138d93a1b9969dcd4fa 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html 9686deb96fd4e2d887a88f603890e228e5c1877db8b1d1e8272233f73dc3d295 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html daf7280e253a756826d9dc5b4efba0f8e2cd94c4f75110ab4f265e15994e017d 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html fdf04d347e9e3b26293ffe591fd3f9b22b1e2d6d08f0c5d15750886295035cdb 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html 4e830cc6be87b4ab009fc277222287b8242b873fd86254ceb082b16bee53c216 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input.html 1ad56e9ebf4cb2ed5ac59802e0ac5925d34c9088e3b8fe0650f15d8142e359ce 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input_doubleclick.html ae1a99b577e420b05fe9a338ac6bf479f3ece5bae1b6baa611b85b588787430c 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input_pointer_moved.html 14941f929e69152879b70cb3b9dbc8103d1b274a922565c4d3d3f40498f2dd74 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input_pressed.html cfb275256dfc0f4951ce5119720a25273f61eb617c24e134f47d2aa74b5281f6 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input_released.html 5e104e34021ed3c43c5be326bcf272921467914678cd4eec70d2b23113d707da 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html c0958ee84c1ebbadd95e5c1301b43cb89f9f73cf1f115429855c0ecbbf41f7f4 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html fa36ccb0abfad019a854dbfa5b22c70398fa966351117329be15e37c22750d02 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html 81a9817c1bef1831c0a3b446c54ac3bec631aad1177fecb6a39717e695e3ded7 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html 934553c310d545efbea4c1bab73b327691521902d510714713aade9792c2cc28 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_process_message.html 5e7219c3a858286e3c1d47345f15aeac99ce0c4558189041ba0382183c584179 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_render.html 70216b547e9586170003b2e18bcaea31819d4fc645cb373d3998ed5c6b56fa7d 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_resized.html 129121d52b68699f2f1d138b24e38606bcedcf00cfb8d76eb795e0e98f563ef1 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html 754ad0c3624879297b785c64f761e401b48d88ca548fa32be774e00c22f15094 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html eff87abe9e9cf2e508e8a7c0b99e56ffd6ae1e99bb1a31c9ce6ae3c17f69b097 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html 7b6bc2a47c6f0ff8a359c94abe5efa20454815fb80d0c5656d1bf53fc274bb85 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html 2b4101e7ed383b3a0420a6cec0a551f823253fd7a809b7c766a3e8a67a10b4c0 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_allow_resize.html 462fb2accb2477189e9bd5512e7f7077b52ad404847cd7efb88a5aa82adb3433 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_blocks_default_action.html 01532a0c40d8a389eef78c1a7c09097c09b7e015d546f45c27a31ecfbf1b5b28 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_child_component_group.html 5a01af49ac41ca6634005acad98458bb7ca5dbbc258baac78821edfb71e513b5 2 @@ -27329,7 +27329,7 @@ /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_window_geometry.html 0caffe2c4e465b1268a57937692de7d8e19322479a5726fcc577de8c55a4ee56 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.has_child_components.html 3aa1d7a374a8b82876f9092d79fb400bc97ba18afdc44c346287eca2c4bd5d8c 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.has_focus.html 9dbd7e82340f06f374aa95fefacf30d4bb79a8d180b0d7db691572a912453ffa 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html bf844ddab8b06120b51c626d59849e6f1e2976a966798b71326e2bf694f043a5 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html 7e21eec64dd1a30eee56de04e2912a40425986479f7bc46ea95b82ca45dd6930 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.impl.html df15c18201ef1a21c9ac2a580f67271c9235ac5210bd59ee7f79ac2df5ccb7c8 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.is_active.html 8c15f27afa94bce826db76bd09b1fffd8bbf541d631a6d8497e2e4813d963e26 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.is_ancestor_of.html fae77c0fda752594d267d47f8f19a6e345e9aef0f3542d5107f36710d3b805c3 2 @@ -27363,7 +27363,7 @@ /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_draggable.html 6fff753377698b455d86b8b2602a37a719c95af5f2a19c4911d40e03e3960983 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_enabled.html 8c8e62fd6832bdedb0a5db96995545018d8e7b5254b22497d0b00a18d8a8c391 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus.html eeb044a93334d0659f4929b9a58ff3433fd01444cfd8efc9a5ff2db8968fd3fc 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html 62a1e7f52b464e9c69b47a6463f02d9a8cfcddf9011317ec7765d7cd29967e07 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html 18419ea78dc6ae0e16f7d239250a9cc126cc8f552cddf529edb70230d69c4164 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_geometry.html 902560ac205c045823c0c6818b41e74195430f4a56af9f5d3971748bc2ffc0a2 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_id_name.html a291c1f6c4d218aef19ef3352fdd22fab2a8ee8ca81f24d4d31e0a8671c2af54 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_layout.html 4798cf0aea88311cce5bebbbe481a96d6016fdf06081f993a532cf0c51fda994 2 @@ -27464,7 +27464,7 @@ /usr/share/doc/clanlib-2.3/Reference/html/CL_ZipWriter.write_toc.html 661c9fb08a0f80e7298084e6d473f47dd520002f25300443925bdc2a60de8e94 2 /usr/share/doc/clanlib-2.3/Reference/html/classes.html ffad0fd57bd276099426e8cc6580b764d0f3c9e18ceab2010d632d149b1f8535 2 /usr/share/doc/clanlib-2.3/Reference/html/index.html cf1100a045be60fb91ab61cd8f22702bf6247342794efe54d2291d932954dc78 2 -/usr/share/doc/clanlib-2.3/Reference/html/modules.html c826382d8957b1208634a6c549d72458096b7f8e9fbfe5ad44ab40389ff08d18 2 +/usr/share/doc/clanlib-2.3/Reference/html/modules.html 533717312e0e0882c4e8be0cc243728f0bbb748c02fb5c3af3d666ba1dcea092 2 /usr/share/doc/clanlib-2.3/Reference/html/std.hash__CL_String__.html 4e14e6964cf3857c9c7d2f567e97e99f362cc41dd59a9532a4a63c11e3549bed 2 /usr/share/doc/clanlib-2.3/Reference/html/std.hash__CL_String__.operator__.html 34c3f48843b1a968c83e3bdf6232870eb1c9de7bf4b22501e4008dfa07c73692 2 /usr/share/doc/clanlib-2.3/Reference/images 0 comparing rpmtags comparing RELEASE comparing PROVIDES comparing scripts comparing filelist comparing file checksum creating rename script RPM file checksum differs. Extracting packages /usr/share/doc/clanlib-2.3/Reference/html/CL_CSSLayoutText.get_cursor_box.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CSSLayoutText.get_cursor_box.html 2020-07-26 14:22:31.674583679 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CSSLayoutText.get_cursor_box.html 2020-07-26 14:22:31.674583679 +0000 @@ -1,6 +1,6 @@ get_cursor_box - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_cursor_box

 	CL_Rect CL_CSSLayoutText::get_cursor_box(
 		CL_GraphicContext & gc,
-		CL_String::size_type  pos);
+		CL_String::size_type  pos);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html 2020-07-26 14:22:31.682583739 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html 2020-07-26 14:22:31.682583739 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html 2020-07-26 14:22:31.690583798 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html 2020-07-26 14:22:31.690583798 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html 2020-07-26 14:22:31.698583857 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html 2020-07-26 14:22:31.698583857 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html 2020-07-26 14:22:31.710583946 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html 2020-07-26 14:22:31.710583946 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html 2020-07-26 14:22:31.718584005 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html 2020-07-26 14:22:31.718584005 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html 2020-07-26 14:22:31.726584065 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html 2020-07-26 14:22:31.726584065 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html 2020-07-26 14:22:31.734584124 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html 2020-07-26 14:22:31.734584124 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html 2020-07-26 14:22:31.742584183 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html 2020-07-26 14:22:31.742584183 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html 2020-07-26 14:22:31.750584242 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html 2020-07-26 14:22:31.750584242 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html 2020-07-26 14:22:31.762584331 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html 2020-07-26 14:22:31.762584331 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html 2020-07-26 14:22:31.770584390 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html 2020-07-26 14:22:31.770584390 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html 2020-07-26 14:22:31.834584864 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html 2020-07-26 14:22:31.834584864 +0000 @@ -3,4 +3,4 @@ CL_CheckBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_CheckBox

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_CheckBox.CL_CheckBox.html">CL_CheckBox

Constructs a CheckBox.


Attributes:

is_indeterminated

Is Indeterminated.

is_checked

Is Checked.

is_3state

Is 3state.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_indeterminated

Set indeterminated.

set_checked

Set checked.

set_3state

Set 3state.

set_text

Set text.


Events:

func_checked

Func checked.

func_unchecked

Func unchecked.

func_indeterminated

Func indeterminated.

func_state_changed

Func state changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_CheckBox

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_CheckBox.CL_CheckBox.html">CL_CheckBox

Constructs a CheckBox.


Attributes:

is_indeterminated

Is Indeterminated.

is_checked

Is Checked.

is_3state

Is 3state.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_indeterminated

Set indeterminated.

set_checked

Set checked.

set_3state

Set 3state.

set_text

Set text.


Events:

func_checked

Func checked.

func_unchecked

Func unchecked.

func_indeterminated

Func indeterminated.

func_state_changed

Func state changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html 2020-07-26 14:22:31.842584923 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html 2020-07-26 14:22:31.842584923 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html 2020-07-26 14:22:31.850584982 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html 2020-07-26 14:22:31.850584982 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html 2020-07-26 14:22:31.862585072 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html 2020-07-26 14:22:31.862585072 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html 2020-07-26 14:22:31.870585130 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html 2020-07-26 14:22:31.870585130 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html 2020-07-26 14:22:31.878585190 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html 2020-07-26 14:22:31.878585190 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html 2020-07-26 14:22:31.886585249 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html 2020-07-26 14:22:31.886585249 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html 2020-07-26 14:22:31.894585308 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html 2020-07-26 14:22:31.894585308 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html 2020-07-26 14:22:31.902585368 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html 2020-07-26 14:22:31.902585368 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html 2020-07-26 14:22:31.910585427 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html 2020-07-26 14:22:31.910585427 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html 2020-07-26 14:22:31.922585516 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html 2020-07-26 14:22:31.922585516 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html 2020-07-26 14:22:31.930585575 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html 2020-07-26 14:22:31.930585575 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html 2020-07-26 14:22:31.938585634 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html 2020-07-26 14:22:31.938585634 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html 2020-07-26 14:22:32.002586108 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html 2020-07-26 14:22:32.006586137 +0000 @@ -3,4 +3,4 @@ CL_ComboBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ComboBox

Combo box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ComboBox.CL_ComboBox.html">CL_ComboBox

Constructs a ComboBox.


Attributes:

is_editable

Is Editable.

get_dropdown_height

Get Dropdown height.

get_selected_item

Get Selected item.

get_text

Get Text.

get_item

Get item.

get_named_item

Find child component with the specified component ID name.


Operations:

set_editable

Set editable.

set_dropdown_height

Set dropdown height.

set_dropdown_minimum_width

Set dropdown minimum width.

set_text

Set text.

set_selected_item

Set selected item.

set_popup_menu

Set popup menu.


Events:

func_dropdown_opened

Func dropdown opened.

func_dropdown_closed

Func dropdown closed.

func_enter_pressed

Func enter pressed.

func_before_edit_changed

Func before edit changed.

func_after_edit_changed

Func after edit changed.

func_item_selected

Func after item selected.

func_selection_changed

Func after selection changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ComboBox

Combo box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ComboBox.CL_ComboBox.html">CL_ComboBox

Constructs a ComboBox.


Attributes:

is_editable

Is Editable.

get_dropdown_height

Get Dropdown height.

get_selected_item

Get Selected item.

get_text

Get Text.

get_item

Get item.

get_named_item

Find child component with the specified component ID name.


Operations:

set_editable

Set editable.

set_dropdown_height

Set dropdown height.

set_dropdown_minimum_width

Set dropdown minimum width.

set_text

Set text.

set_selected_item

Set selected item.

set_popup_menu

Set popup menu.


Events:

func_dropdown_opened

Func dropdown opened.

func_dropdown_closed

Func dropdown closed.

func_enter_pressed

Func enter pressed.

func_before_edit_changed

Func before edit changed.

func_after_edit_changed

Func after edit changed.

func_item_selected

Func after item selected.

func_selection_changed

Func after selection changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html 2020-07-26 14:22:32.014586197 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html 2020-07-26 14:22:32.014586197 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html 2020-07-26 14:22:32.026586285 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html 2020-07-26 14:22:32.026586285 +0000 @@ -2,4 +2,4 @@ void CL_DisplayWindowDescription::set_decorations( bool decorations); -

Detailed description:

This is identical to show_caption()

\ No newline at end of file +

Detailed description:

This is identical to show_caption()

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html 2020-07-26 14:22:32.034586345 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html 2020-07-26 14:22:32.034586345 +0000 @@ -3,4 +3,4 @@ const CL_Rect & position, bool client_area); -

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file +

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html 2020-07-26 14:22:32.050586463 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html 2020-07-26 14:22:32.050586463 +0000 @@ -3,4 +3,4 @@ CL_DomText - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_DomText

DOM Text class. More...

Derived from:

public CL_DomCharacterData

Derived by:

CL_DomCDATASection

Group:

XML (Core)

#href_anchor"CL_DomText.get_length.html">get_length

The number of characters that are available through data and the substringData method below.


Operations:

substring_data

Extracts a range of data from the node.

append_data

Append the string to the end of the character data of the node.

insert_data

Insert a string at the specified character offset.

delete_data

Remove a range of characters from the node.

replace_data

Replace the characters starting at the specified character offset with the specified string.


Attributes:

get_node_name

Returns the node name.

get_namespace_uri

Returns the namespace URI of this node.

get_prefix

Returns the namespace prefix of the node.

set_prefix

Sets the namespace prefix of the node.

get_local_name

Returns local part of the qualified name of this node.

get_node_value

Returns the node value.

set_node_value

Sets the node value.

get_node_type

Returns the node type (one of those in the NodeType enum).

get_parent_node

Returns the parent of this node.

get_child_nodes

Returns a NodeList that contains all children of this node.

get_first_child

The first child of this node.

get_last_child

The last child of this node.

get_previous_sibling

The node immediately preceding this node.

get_next_sibling

The node immediately following this node.

get_attributes

A NamedNodeMap containing the attributes of this node (if it is an Element) or null otherwise.

get_owner_document

The Document object associated with this node.

is_null

Returns true if this is a null node.

is_element

Returns true if this is an element node.

is_attr

Returns true if this is an attribute node.

is_text

Returns true if this is a text node.

is_cdata_section

Returns true if this is a CDATA section node.

is_entity_reference

Returns true if this is an entity reference node.

is_entity

Returns true if this is an entity node.

is_processing_instruction

Returns true if this is a processing instruction node.

is_comment

Returns true if this is a comment node.

is_document

Returns true if this is a document node.

is_document_type

Returns true if this is a document type node.

is_document_fragment

Returns true if this is a document fragment node.

is_notation

Returns true if this is a notation node.

is_supported

Tests whether the DOM implementation implements a specific feature and that feature is supported by this node.

has_attributes

Returns true if this node (if its an element) has any attributes.

has_child_nodes

Returns true if this node has any children.

NodeType

An integer indicating which type of node this is.


Operations:

operator==

Compare operator.

operator!=

Compare operator.

normalize

Merges any adjacent Text nodes.

insert_before

Inserts the node new_child before the existing child node ref_child.

replace_child

Replaces the child node old_child with new_child in the list of children.

remove_child

Removes the child node indicated by old_child from the list of children, and returns it.

append_child

Adds the node new_child to the end of the list of children of this node.

clone_node

Returns a duplicate of this node, i.e., serves as a generic copy constructor for nodes.

to_element

Returns the Element interface to this node.

to_attr

Returns the Attribute interface to this node.

to_text

Returns the Text interface to this node.

to_cdata_section

Returns the CDATA Section interface to this node.

to_entity_reference

Returns the Entity Reference interface to this node.

to_entity

Returns the Entity interface to this node.

to_processing_instruction

Returns the Processing Instruction interface to this node.

to_comment

Returns the Comment interface to this node.

to_document

Returns the Document interface to this node.

to_document_type

Returns the Document Type interface to this node.

to_document_fragment

Returns the Document Fragment interface to this node.

to_notation

Returns the Notation interface to this node.

named_item

Returns the first child node with the specified node name.

named_item_ns

Retrieves the first child node with the specified namespace URI and local name.

find_namespace_uri

Searches the node tree upwards for the namespace URI of the given qualified name.

find_prefix

Searches the node tree upwards for the prefix name for the namespace URI.

select_nodes

Returns all the nodes matching the specified xpath expression using this node as the context node.

select_node

Returns the first node matching the specified xpath expression using this node as the context node.

select_string

Returns the first node value matching the specified xpath expression using this node as the context node.

select_int

Returns the first node value (as integer) matching the specified xpath expression using this node as the context node.

select_float

Returns the first node value (as float) matching the specified xpath expression using this node as the context node.

select_bool

Returns the first node value (as boolean) matching the specified xpath expression using this node as the context node.


Construction:

CL_DomText

Constructs a DOM Text handle.


Operations:

split_text

Breaks this Text node into two Text nodes at the specified offset, keeping both in the tree as siblings.

Detailed description:

The Text interface represents the textual content (termed character data in XML) of an Element or Attr. If there is no markup inside an element's content, the text is contained in a single object implementing the Text interface that is the only child of the element. If there is markup, it is parsed into a list of elements and Text nodes that form the list of children of the element.

When a document is first made available via the DOM, there is only one Text node for each block of text. Users may create adjacent Text nodes that represent the contents of a given element without any intervening markup, but should be aware that there is no way to represent the separations between these nodes in XML or HTML, so they will not (in general) persist between DOM editing sessions. The normalize() method on Element merges any such adjacent Text objects into a single node for each block of text; this is recommended before employing operations that depend on a particular document structure, such as navigation with XPointers.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_DomText

DOM Text class. More...

Derived from:

public CL_DomCharacterData

Derived by:

CL_DomCDATASection

Group:

XML (Core)

#href_anchor"CL_DomText.get_length.html">get_length

The number of characters that are available through data and the substringData method below.


Operations:

substring_data

Extracts a range of data from the node.

append_data

Append the string to the end of the character data of the node.

insert_data

Insert a string at the specified character offset.

delete_data

Remove a range of characters from the node.

replace_data

Replace the characters starting at the specified character offset with the specified string.


Attributes:

get_node_name

Returns the node name.

get_namespace_uri

Returns the namespace URI of this node.

get_prefix

Returns the namespace prefix of the node.

set_prefix

Sets the namespace prefix of the node.

get_local_name

Returns local part of the qualified name of this node.

get_node_value

Returns the node value.

set_node_value

Sets the node value.

get_node_type

Returns the node type (one of those in the NodeType enum).

get_parent_node

Returns the parent of this node.

get_child_nodes

Returns a NodeList that contains all children of this node.

get_first_child

The first child of this node.

get_last_child

The last child of this node.

get_previous_sibling

The node immediately preceding this node.

get_next_sibling

The node immediately following this node.

get_attributes

A NamedNodeMap containing the attributes of this node (if it is an Element) or null otherwise.

get_owner_document

The Document object associated with this node.

is_null

Returns true if this is a null node.

is_element

Returns true if this is an element node.

is_attr

Returns true if this is an attribute node.

is_text

Returns true if this is a text node.

is_cdata_section

Returns true if this is a CDATA section node.

is_entity_reference

Returns true if this is an entity reference node.

is_entity

Returns true if this is an entity node.

is_processing_instruction

Returns true if this is a processing instruction node.

is_comment

Returns true if this is a comment node.

is_document

Returns true if this is a document node.

is_document_type

Returns true if this is a document type node.

is_document_fragment

Returns true if this is a document fragment node.

is_notation

Returns true if this is a notation node.

is_supported

Tests whether the DOM implementation implements a specific feature and that feature is supported by this node.

has_attributes

Returns true if this node (if its an element) has any attributes.

has_child_nodes

Returns true if this node has any children.

NodeType

An integer indicating which type of node this is.


Operations:

operator==

Compare operator.

operator!=

Compare operator.

normalize

Merges any adjacent Text nodes.

insert_before

Inserts the node new_child before the existing child node ref_child.

replace_child

Replaces the child node old_child with new_child in the list of children.

remove_child

Removes the child node indicated by old_child from the list of children, and returns it.

append_child

Adds the node new_child to the end of the list of children of this node.

clone_node

Returns a duplicate of this node, i.e., serves as a generic copy constructor for nodes.

to_element

Returns the Element interface to this node.

to_attr

Returns the Attribute interface to this node.

to_text

Returns the Text interface to this node.

to_cdata_section

Returns the CDATA Section interface to this node.

to_entity_reference

Returns the Entity Reference interface to this node.

to_entity

Returns the Entity interface to this node.

to_processing_instruction

Returns the Processing Instruction interface to this node.

to_comment

Returns the Comment interface to this node.

to_document

Returns the Document interface to this node.

to_document_type

Returns the Document Type interface to this node.

to_document_fragment

Returns the Document Fragment interface to this node.

to_notation

Returns the Notation interface to this node.

named_item

Returns the first child node with the specified node name.

named_item_ns

Retrieves the first child node with the specified namespace URI and local name.

find_namespace_uri

Searches the node tree upwards for the namespace URI of the given qualified name.

find_prefix

Searches the node tree upwards for the prefix name for the namespace URI.

select_nodes

Returns all the nodes matching the specified xpath expression using this node as the context node.

select_node

Returns the first node matching the specified xpath expression using this node as the context node.

select_string

Returns the first node value matching the specified xpath expression using this node as the context node.

select_int

Returns the first node value (as integer) matching the specified xpath expression using this node as the context node.

select_float

Returns the first node value (as float) matching the specified xpath expression using this node as the context node.

select_bool

Returns the first node value (as boolean) matching the specified xpath expression using this node as the context node.


Construction:

CL_DomText

Constructs a DOM Text handle.


Operations:

split_text

Breaks this Text node into two Text nodes at the specified offset, keeping both in the tree as siblings.

Detailed description:

The Text interface represents the textual content (termed character data in XML) of an Element or Attr. If there is no markup inside an element's content, the text is contained in a single object implementing the Text interface that is the only child of the element. If there is markup, it is parsed into a list of elements and Text nodes that form the list of children of the element.

When a document is first made available via the DOM, there is only one Text node for each block of text. Users may create adjacent Text nodes that represent the contents of a given element without any intervening markup, but should be aware that there is no way to represent the separations between these nodes in XML or HTML, so they will not (in general) persist between DOM editing sessions. The normalize() method on Element merges any such adjacent Text objects into a single node for each block of text; this is recommended before employing operations that depend on a particular document structure, such as navigation with XPointers.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html 2020-07-26 14:22:32.058586523 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html 2020-07-26 14:22:32.058586523 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html 2020-07-26 14:22:32.066586582 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html 2020-07-26 14:22:32.066586582 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html 2020-07-26 14:22:32.074586641 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html 2020-07-26 14:22:32.074586641 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html 2020-07-26 14:22:32.086586730 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html 2020-07-26 14:22:32.086586730 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html 2020-07-26 14:22:32.094586789 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html 2020-07-26 14:22:32.094586789 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html 2020-07-26 14:22:32.102586848 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html 2020-07-26 14:22:32.102586848 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html 2020-07-26 14:22:32.110586907 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html 2020-07-26 14:22:32.110586907 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html 2020-07-26 14:22:32.118586966 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html 2020-07-26 14:22:32.118586966 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html 2020-07-26 14:22:32.126587026 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html 2020-07-26 14:22:32.126587026 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html 2020-07-26 14:22:32.138587114 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html 2020-07-26 14:22:32.138587114 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html 2020-07-26 14:22:32.146587174 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html 2020-07-26 14:22:32.146587174 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html 2020-07-26 14:22:32.154587233 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html 2020-07-26 14:22:32.154587233 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html 2020-07-26 14:22:32.210587648 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html 2020-07-26 14:22:32.210587648 +0000 @@ -3,4 +3,4 @@ CL_Frame - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Frame

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Frame.CL_Frame.html">CL_Frame

Constructs a Frame.


Attributes:

get_header_icon

Get Header icon.

get_header_text

Get Header text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_header_icon

Set header icon.

set_header_text

Set header text.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Frame

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Frame.CL_Frame.html">CL_Frame

Constructs a Frame.


Attributes:

get_header_icon

Get Header icon.

get_header_text

Get Header text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_header_icon

Set header icon.

set_header_text

Set header text.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html 2020-07-26 14:22:32.218587707 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html 2020-07-26 14:22:32.218587707 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html 2020-07-26 14:22:32.226587766 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html 2020-07-26 14:22:32.230587796 +0000 @@ -2,4 +2,4 @@ void CL_DisplayWindowDescription::set_decorations( bool decorations); -

Detailed description:

This is identical to show_caption()

\ No newline at end of file +

Detailed description:

This is identical to show_caption()

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html 2020-07-26 14:22:32.238587855 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html 2020-07-26 14:22:32.238587855 +0000 @@ -3,4 +3,4 @@ const CL_Rect & position, bool client_area); -

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file +

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html 2020-07-26 14:22:32.246587914 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html 2020-07-26 14:22:32.246587914 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html 2020-07-26 14:22:32.254587974 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html 2020-07-26 14:22:32.254587974 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html 2020-07-26 14:22:32.262588033 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html 2020-07-26 14:22:32.262588033 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html 2020-07-26 14:22:32.270588092 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html 2020-07-26 14:22:32.270588092 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html 2020-07-26 14:22:32.278588152 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html 2020-07-26 14:22:32.278588152 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html 2020-07-26 14:22:32.286588210 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html 2020-07-26 14:22:32.286588210 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html 2020-07-26 14:22:32.298588300 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html 2020-07-26 14:22:32.298588300 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html 2020-07-26 14:22:32.306588359 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html 2020-07-26 14:22:32.306588359 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html 2020-07-26 14:22:32.314588417 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html 2020-07-26 14:22:32.314588417 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html 2020-07-26 14:22:32.322588477 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html 2020-07-26 14:22:32.322588477 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html 2020-07-26 14:22:32.330588536 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html 2020-07-26 14:22:32.330588536 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html 2020-07-26 14:22:32.386588951 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html 2020-07-26 14:22:32.386588951 +0000 @@ -3,4 +3,4 @@ CL_GUIComponent - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_GUIComponent

GUI base component class. More...

Derived from:

None

Derived by:

CL_CheckBox, CL_ComboBox, CL_Frame, CL_GroupBox, CL_ImageView, CL_Label, CL_LineEdit, CL_ListView, CL_ListViewHeader, CL_MainWindow, CL_MenuBar, CL_ProgressBar, CL_PushButton, CL_RadioButton, CL_ScrollBar, CL_Slider, CL_Spin, CL_StatusBar, CL_Tab, CL_TabPage, CL_TextEdit, CL_ToolBar, CL_ToolTip, CL_Window

Group:

System (GUI)

#href_anchor"CL_GUIComponent.CL_GUIComponent.html">CL_GUIComponent

Creates a GUI component.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_GUIComponent

GUI base component class. More...

Derived from:

None

Derived by:

CL_CheckBox, CL_ComboBox, CL_Frame, CL_GroupBox, CL_ImageView, CL_Label, CL_LineEdit, CL_ListView, CL_ListViewHeader, CL_MainWindow, CL_MenuBar, CL_ProgressBar, CL_PushButton, CL_RadioButton, CL_ScrollBar, CL_Slider, CL_Spin, CL_StatusBar, CL_Tab, CL_TabPage, CL_TextEdit, CL_ToolBar, CL_ToolTip, CL_Window

Group:

System (GUI)

#href_anchor"CL_GUIComponent.CL_GUIComponent.html">CL_GUIComponent

Creates a GUI component.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html 2020-07-26 14:22:32.394589010 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html 2020-07-26 14:22:32.394589010 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html 2020-07-26 14:22:32.406589099 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html 2020-07-26 14:22:32.406589099 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html 2020-07-26 14:22:32.414589158 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html 2020-07-26 14:22:32.414589158 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html 2020-07-26 14:22:32.422589217 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html 2020-07-26 14:22:32.422589217 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html 2020-07-26 14:22:32.430589277 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html 2020-07-26 14:22:32.430589277 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html 2020-07-26 14:22:32.438589336 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html 2020-07-26 14:22:32.438589336 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html 2020-07-26 14:22:32.446589395 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html 2020-07-26 14:22:32.446589395 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html 2020-07-26 14:22:32.454589455 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html 2020-07-26 14:22:32.454589455 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html 2020-07-26 14:22:32.462589513 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html 2020-07-26 14:22:32.462589513 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html 2020-07-26 14:22:32.474589603 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html 2020-07-26 14:22:32.474589603 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html 2020-07-26 14:22:32.482589662 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html 2020-07-26 14:22:32.482589662 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html 2020-07-26 14:22:32.490589720 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html 2020-07-26 14:22:32.490589720 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html 2020-07-26 14:22:32.542590106 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html 2020-07-26 14:22:32.542590106 +0000 @@ -3,4 +3,4 @@ CL_GroupBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_GroupBox

Group box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_GroupBox.CL_GroupBox.html">CL_GroupBox

Constructs a GroupBox.


Attributes:

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_GroupBox

Group box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_GroupBox.CL_GroupBox.html">CL_GroupBox

Constructs a GroupBox.


Attributes:

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html 2020-07-26 14:22:32.554590194 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html 2020-07-26 14:22:32.554590194 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html 2020-07-26 14:22:32.562590254 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html 2020-07-26 14:22:32.562590254 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html 2020-07-26 14:22:32.570590313 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html 2020-07-26 14:22:32.570590313 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html 2020-07-26 14:22:32.578590372 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html 2020-07-26 14:22:32.578590372 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	virtual bool CL_IODeviceProvider::seek(
 		int position,
-		CL_IODevice::SeekMode  mode);
+		CL_IODevice::SeekMode  mode);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html 2020-07-26 14:22:32.586590432 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html 2020-07-26 14:22:32.586590432 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html 2020-07-26 14:22:32.594590491 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html 2020-07-26 14:22:32.594590491 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html 2020-07-26 14:22:32.602590550 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html 2020-07-26 14:22:32.602590550 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html 2020-07-26 14:22:32.614590639 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html 2020-07-26 14:22:32.614590639 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html 2020-07-26 14:22:32.622590698 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html 2020-07-26 14:22:32.622590698 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html 2020-07-26 14:22:32.630590758 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html 2020-07-26 14:22:32.630590758 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html 2020-07-26 14:22:32.638590816 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html 2020-07-26 14:22:32.638590816 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html 2020-07-26 14:22:32.646590876 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html 2020-07-26 14:22:32.646590876 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

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Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html 2020-07-26 14:22:32.654590935 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html 2020-07-26 14:22:32.654590935 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

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Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html 2020-07-26 14:22:32.662590994 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html 2020-07-26 14:22:32.666591024 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

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Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html 2020-07-26 14:22:32.674591083 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html 2020-07-26 14:22:32.674591083 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

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Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html 2020-07-26 14:22:32.682591142 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html 2020-07-26 14:22:32.682591142 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

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Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html 2020-07-26 14:22:32.738591557 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html 2020-07-26 14:22:32.738591557 +0000 @@ -3,4 +3,4 @@ CL_ImageView - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ImageView

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ImageView.CL_ImageView.html">CL_ImageView

Constructs a ImageView.


Attributes:

get_image

Get Image.

get_named_item

Find child component with the specified component ID name.


Operations:

set_image

Set image.

set_scale_to_fit

Set scale to fit.

set_scale

Set scale.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ImageView

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ImageView.CL_ImageView.html">CL_ImageView

Constructs a ImageView.


Attributes:

get_image

Get Image.

get_named_item

Find child component with the specified component ID name.


Operations:

set_image

Set image.

set_scale_to_fit

Set scale to fit.

set_scale

Set scale.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html 2020-07-26 14:22:32.746591616 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html 2020-07-26 14:22:32.746591616 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html 2020-07-26 14:22:32.754591676 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html 2020-07-26 14:22:32.754591676 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html 2020-07-26 14:22:32.766591764 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html 2020-07-26 14:22:32.766591764 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html 2020-07-26 14:22:32.774591823 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html 2020-07-26 14:22:32.774591823 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html 2020-07-26 14:22:32.782591883 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html 2020-07-26 14:22:32.782591883 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html 2020-07-26 14:22:32.790591942 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html 2020-07-26 14:22:32.790591942 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html 2020-07-26 14:22:32.798592001 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html 2020-07-26 14:22:32.798592001 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html 2020-07-26 14:22:32.806592061 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html 2020-07-26 14:22:32.806592061 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html 2020-07-26 14:22:32.814592119 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html 2020-07-26 14:22:32.814592119 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html 2020-07-26 14:22:32.822592179 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html 2020-07-26 14:22:32.826592209 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html 2020-07-26 14:22:32.834592268 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html 2020-07-26 14:22:32.834592268 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html 2020-07-26 14:22:32.842592327 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html 2020-07-26 14:22:32.842592327 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html 2020-07-26 14:22:32.898592741 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html 2020-07-26 14:22:32.902592771 +0000 @@ -3,4 +3,4 @@ CL_Label - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Label

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Label.CL_Label.html">CL_Label

Constructs a Label.


Attributes:

Alignment

get_alignment

Get Alignment.

get_text

Get Text.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_span

Set span.

set_alignment

Set alignment.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Label

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Label.CL_Label.html">CL_Label

Constructs a Label.


Attributes:

Alignment

get_alignment

Get Alignment.

get_text

Get Text.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_span

Set span.

set_alignment

Set alignment.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html 2020-07-26 14:22:32.914592860 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html 2020-07-26 14:22:32.914592860 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html 2020-07-26 14:22:32.922592919 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html 2020-07-26 14:22:32.922592919 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html 2020-07-26 14:22:32.930592979 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html 2020-07-26 14:22:32.930592979 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html 2020-07-26 14:22:32.938593038 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html 2020-07-26 14:22:32.938593038 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html 2020-07-26 14:22:32.946593097 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html 2020-07-26 14:22:32.946593097 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html 2020-07-26 14:22:32.954593156 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html 2020-07-26 14:22:32.954593156 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html 2020-07-26 14:22:32.962593215 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html 2020-07-26 14:22:32.962593215 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html 2020-07-26 14:22:32.970593274 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html 2020-07-26 14:22:32.970593274 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html 2020-07-26 14:22:32.982593364 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html 2020-07-26 14:22:32.982593364 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html 2020-07-26 14:22:32.990593422 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html 2020-07-26 14:22:32.990593422 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html 2020-07-26 14:22:33.070594015 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html 2020-07-26 14:22:33.074594044 +0000 @@ -3,4 +3,4 @@ CL_LineEdit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_LineEdit

Single line edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_LineEdit.CL_LineEdit.html">CL_LineEdit

Constructs a LineEdit.


Attributes:

Alignment

get_alignment

Get Alignment.

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

is_password_mode

Is Password mode.

get_max_length

Get Max length.

get_text

Get Text.

get_text_int

Returns the text converted to integer.

get_text_float

Returns the text converted to float.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_preferred_size

Get Preferred size.

get_text_size

Returns the size (pixels) of the text in the lineedit, or of the string given as parameter.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_alignment

Set alignment.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_password_mode

Set password mode.

set_numeric_mode

Set numeric mode.

set_max_length

Set max length.

set_text

Set text.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

resize_to_fit

Resize the components width so that its whole text becomes visible.

set_input_mask

Use mask to restrict accepted input.

set_decimal_character

Set decimal character.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_LineEdit

Single line edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_LineEdit.CL_LineEdit.html">CL_LineEdit

Constructs a LineEdit.


Attributes:

Alignment

get_alignment

Get Alignment.

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

is_password_mode

Is Password mode.

get_max_length

Get Max length.

get_text

Get Text.

get_text_int

Returns the text converted to integer.

get_text_float

Returns the text converted to float.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_preferred_size

Get Preferred size.

get_text_size

Returns the size (pixels) of the text in the lineedit, or of the string given as parameter.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_alignment

Set alignment.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_password_mode

Set password mode.

set_numeric_mode

Set numeric mode.

set_max_length

Set max length.

set_text

Set text.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

resize_to_fit

Resize the components width so that its whole text becomes visible.

set_input_mask

Use mask to restrict accepted input.

set_decimal_character

Set decimal character.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html 2020-07-26 14:22:33.082594103 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html 2020-07-26 14:22:33.082594103 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html 2020-07-26 14:22:33.090594163 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html 2020-07-26 14:22:33.090594163 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html 2020-07-26 14:22:33.102594252 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html 2020-07-26 14:22:33.102594252 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html 2020-07-26 14:22:33.110594311 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html 2020-07-26 14:22:33.110594311 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html 2020-07-26 14:22:33.118594370 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html 2020-07-26 14:22:33.118594370 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html 2020-07-26 14:22:33.126594429 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html 2020-07-26 14:22:33.126594429 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html 2020-07-26 14:22:33.134594489 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html 2020-07-26 14:22:33.134594489 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html 2020-07-26 14:22:33.142594548 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html 2020-07-26 14:22:33.142594548 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

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Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html 2020-07-26 14:22:33.150594607 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html 2020-07-26 14:22:33.150594607 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

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Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html 2020-07-26 14:22:33.158594667 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html 2020-07-26 14:22:33.158594667 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

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Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html 2020-07-26 14:22:33.166594725 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html 2020-07-26 14:22:33.166594725 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

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Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html 2020-07-26 14:22:33.178594815 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html 2020-07-26 14:22:33.178594815 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

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Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html 2020-07-26 14:22:33.250595348 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html 2020-07-26 14:22:33.250595348 +0000 @@ -3,4 +3,4 @@ CL_ListView - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ListView

List view component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListView.CL_ListView.html">CL_ListView

Constructs a ListView.


Attributes:

get_scroll_position

Get current listview scrollbar position.

get_scroll_max_position

Get maximal listview scrollbar position.

get_header

Get Header.

get_document_item

Get Document item.

get_select_whole_row

Get Select whole row.

get_icon_list

Get Icon list.

get_selected_items

Returns a container class holding the selected items in a linked list structure.

get_selected_item

Returns the currently selected item in single selection mode.

get_preferred_size

Returns the preferred size of the component, as defined in its CSS file.

get_display_mode

Get Display mode.

get_named_item

Find child component with the specified component ID name.


Operations:

create_item

Create item.

set_scroll_position

Set listview scrollbar position.

on_process_message

On process message.

set_select_whole_row

When true, the whole row is drawn selected, as opposed to only the first column.

set_multi_select

When true, multiple items can be selected.

set_display_mode

Set display mode.

show_detail_icon

Set if icons are shown in the detail display mode.

show_detail_opener

Set if node opener is shown in the detail display mode.

clear

Remove all items.

clear_selection

Unselect all selected items.

set_selected

Set selected.

find

Returns a CL_ListViewItem with the string 'str' in the column 'col_id' or a NULL item if none found.


Events:

func_selection_changed

Selected items are returned as children of the returned item.

func_item_doubleclick

Invoked on double clicking a listview item.

func_item_edited

Invoked when enter is pressed in the ListViews built-in LineEdit control. The caller may change the passed string. Returning false from the callback cancels the edit.

func_key_pressed

func_key_released

func_mouse_right_up

Callback called when the right mouse button is released (a click). Use this callback for listview context menus. Click position sent as parameter.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.