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/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.focus_next.html 380ddd51e34d16c9644ccb9a7af85379672a8bd04adee01c0069673bac9c908d 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.focus_previous.html b97c22cc26cedb5b7836b589b9fcd6cae2ae34e246070a9bfbd8cc3ceabcf64a 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html 5f189f270d5a89f7c5ff0cc25d86dc8ec1af4f19517149e41d7b05240992a7f1 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html a61d17adc470fe77974b952e21dcd5fd040c5fb41d1bd24329c1c32539609959 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html 532bc8817193eb9cfb02fb17fb966d2e9436e41b34b792962c0f1d41755e824f 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html c6a2a20a5589759f7a0fde597ad2b49983e08c5461e24f61e848e86c0f68ecdc 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_constrain_resize.html 504693e499c4e7e5929a886706ce94ea52560561450ec13beba4422e43c495d0 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_create_custom_component.html d9ccc63949960d5009e8b4f454845f0787bcb99e96fb65073e84f720abc60d74 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html 5078de2466caed99edf2233ee3b52254269ff0a704fabfc70511dafdbf037a95 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html a8506795892b2eb8610a947dc88fcd45d0e608972dfd5283eb7eede3dc5009a4 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html 75bf41bc539e61aee5baf0bcfabb6d059d87bf6fb6ffe4f6c627d92a7addc11a 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html 8374ff7857ae04c639fb35c39d8b0d7db60c152fa9c70827ea18a29a29b2066a 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_filter_message.html 694928db47d2e7728c8dd93500cb9dc36776312b003a2138d93a1b9969dcd4fa 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html 9686deb96fd4e2d887a88f603890e228e5c1877db8b1d1e8272233f73dc3d295 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html daf7280e253a756826d9dc5b4efba0f8e2cd94c4f75110ab4f265e15994e017d 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html fdf04d347e9e3b26293ffe591fd3f9b22b1e2d6d08f0c5d15750886295035cdb 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html 4e830cc6be87b4ab009fc277222287b8242b873fd86254ceb082b16bee53c216 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input.html 1ad56e9ebf4cb2ed5ac59802e0ac5925d34c9088e3b8fe0650f15d8142e359ce 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input_doubleclick.html ae1a99b577e420b05fe9a338ac6bf479f3ece5bae1b6baa611b85b588787430c 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input_pointer_moved.html 14941f929e69152879b70cb3b9dbc8103d1b274a922565c4d3d3f40498f2dd74 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input_pressed.html cfb275256dfc0f4951ce5119720a25273f61eb617c24e134f47d2aa74b5281f6 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_input_released.html 5e104e34021ed3c43c5be326bcf272921467914678cd4eec70d2b23113d707da 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html c0958ee84c1ebbadd95e5c1301b43cb89f9f73cf1f115429855c0ecbbf41f7f4 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html fa36ccb0abfad019a854dbfa5b22c70398fa966351117329be15e37c22750d02 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html 81a9817c1bef1831c0a3b446c54ac3bec631aad1177fecb6a39717e695e3ded7 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html 934553c310d545efbea4c1bab73b327691521902d510714713aade9792c2cc28 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_process_message.html 5e7219c3a858286e3c1d47345f15aeac99ce0c4558189041ba0382183c584179 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_render.html 70216b547e9586170003b2e18bcaea31819d4fc645cb373d3998ed5c6b56fa7d 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_resized.html 129121d52b68699f2f1d138b24e38606bcedcf00cfb8d76eb795e0e98f563ef1 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html 754ad0c3624879297b785c64f761e401b48d88ca548fa32be774e00c22f15094 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html eff87abe9e9cf2e508e8a7c0b99e56ffd6ae1e99bb1a31c9ce6ae3c17f69b097 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html 7b6bc2a47c6f0ff8a359c94abe5efa20454815fb80d0c5656d1bf53fc274bb85 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html 2b4101e7ed383b3a0420a6cec0a551f823253fd7a809b7c766a3e8a67a10b4c0 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_allow_resize.html 462fb2accb2477189e9bd5512e7f7077b52ad404847cd7efb88a5aa82adb3433 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_blocks_default_action.html 01532a0c40d8a389eef78c1a7c09097c09b7e015d546f45c27a31ecfbf1b5b28 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_child_component_group.html 5a01af49ac41ca6634005acad98458bb7ca5dbbc258baac78821edfb71e513b5 2 @@ -27329,7 +27329,7 @@ /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.get_window_geometry.html 0caffe2c4e465b1268a57937692de7d8e19322479a5726fcc577de8c55a4ee56 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.has_child_components.html 3aa1d7a374a8b82876f9092d79fb400bc97ba18afdc44c346287eca2c4bd5d8c 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.has_focus.html 9dbd7e82340f06f374aa95fefacf30d4bb79a8d180b0d7db691572a912453ffa 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html bf844ddab8b06120b51c626d59849e6f1e2976a966798b71326e2bf694f043a5 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html 7e21eec64dd1a30eee56de04e2912a40425986479f7bc46ea95b82ca45dd6930 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.impl.html df15c18201ef1a21c9ac2a580f67271c9235ac5210bd59ee7f79ac2df5ccb7c8 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.is_active.html 8c15f27afa94bce826db76bd09b1fffd8bbf541d631a6d8497e2e4813d963e26 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.is_ancestor_of.html fae77c0fda752594d267d47f8f19a6e345e9aef0f3542d5107f36710d3b805c3 2 @@ -27363,7 +27363,7 @@ /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_draggable.html 6fff753377698b455d86b8b2602a37a719c95af5f2a19c4911d40e03e3960983 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_enabled.html 8c8e62fd6832bdedb0a5db96995545018d8e7b5254b22497d0b00a18d8a8c391 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus.html eeb044a93334d0659f4929b9a58ff3433fd01444cfd8efc9a5ff2db8968fd3fc 2 -/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html 62a1e7f52b464e9c69b47a6463f02d9a8cfcddf9011317ec7765d7cd29967e07 2 +/usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html 18419ea78dc6ae0e16f7d239250a9cc126cc8f552cddf529edb70230d69c4164 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_geometry.html 902560ac205c045823c0c6818b41e74195430f4a56af9f5d3971748bc2ffc0a2 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_id_name.html a291c1f6c4d218aef19ef3352fdd22fab2a8ee8ca81f24d4d31e0a8671c2af54 2 /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_layout.html 4798cf0aea88311cce5bebbbe481a96d6016fdf06081f993a532cf0c51fda994 2 @@ -27464,7 +27464,7 @@ /usr/share/doc/clanlib-2.3/Reference/html/CL_ZipWriter.write_toc.html 661c9fb08a0f80e7298084e6d473f47dd520002f25300443925bdc2a60de8e94 2 /usr/share/doc/clanlib-2.3/Reference/html/classes.html ffad0fd57bd276099426e8cc6580b764d0f3c9e18ceab2010d632d149b1f8535 2 /usr/share/doc/clanlib-2.3/Reference/html/index.html cf1100a045be60fb91ab61cd8f22702bf6247342794efe54d2291d932954dc78 2 -/usr/share/doc/clanlib-2.3/Reference/html/modules.html c826382d8957b1208634a6c549d72458096b7f8e9fbfe5ad44ab40389ff08d18 2 +/usr/share/doc/clanlib-2.3/Reference/html/modules.html 533717312e0e0882c4e8be0cc243728f0bbb748c02fb5c3af3d666ba1dcea092 2 /usr/share/doc/clanlib-2.3/Reference/html/std.hash__CL_String__.html 4e14e6964cf3857c9c7d2f567e97e99f362cc41dd59a9532a4a63c11e3549bed 2 /usr/share/doc/clanlib-2.3/Reference/html/std.hash__CL_String__.operator__.html 34c3f48843b1a968c83e3bdf6232870eb1c9de7bf4b22501e4008dfa07c73692 2 /usr/share/doc/clanlib-2.3/Reference/images 0 comparing rpmtags comparing RELEASE comparing PROVIDES comparing scripts comparing filelist comparing file checksum creating rename script RPM file checksum differs. Extracting packages /usr/share/doc/clanlib-2.3/Reference/html/CL_CSSLayoutText.get_cursor_box.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CSSLayoutText.get_cursor_box.html 2020-07-26 14:22:31.674583679 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CSSLayoutText.get_cursor_box.html 2020-07-26 14:22:31.674583679 +0000 @@ -1,6 +1,6 @@ get_cursor_box - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function get_cursor_box

 	CL_Rect CL_CSSLayoutText::get_cursor_box(
 		CL_GraphicContext & gc,
-		CL_String::size_type  pos);
+		CL_String::size_type  pos);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html 2020-07-26 14:22:31.682583739 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.exit_with_code.html 2020-07-26 14:22:31.682583739 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html 2020-07-26 14:22:31.690583798 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_activated.html 2020-07-26 14:22:31.690583798 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html 2020-07-26 14:22:31.698583857 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_close.html 2020-07-26 14:22:31.698583857 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html 2020-07-26 14:22:31.710583946 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_deactivated.html 2020-07-26 14:22:31.710583946 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html 2020-07-26 14:22:31.718584005 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_enablemode_changed.html 2020-07-26 14:22:31.718584005 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html 2020-07-26 14:22:31.726584065 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_gained.html 2020-07-26 14:22:31.726584065 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html 2020-07-26 14:22:31.734584124 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_focus_lost.html 2020-07-26 14:22:31.734584124 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html 2020-07-26 14:22:31.742584183 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_enter.html 2020-07-26 14:22:31.742584183 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html 2020-07-26 14:22:31.750584242 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_pointer_exit.html 2020-07-26 14:22:31.750584242 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html 2020-07-26 14:22:31.762584331 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_style_changed.html 2020-07-26 14:22:31.762584331 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html 2020-07-26 14:22:31.770584390 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.func_visibility_change.html 2020-07-26 14:22:31.770584390 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html 2020-07-26 14:22:31.834584864 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.html 2020-07-26 14:22:31.834584864 +0000 @@ -3,4 +3,4 @@ CL_CheckBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_CheckBox

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_CheckBox.CL_CheckBox.html">CL_CheckBox

Constructs a CheckBox.


Attributes:

is_indeterminated

Is Indeterminated.

is_checked

Is Checked.

is_3state

Is 3state.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_indeterminated

Set indeterminated.

set_checked

Set checked.

set_3state

Set 3state.

set_text

Set text.


Events:

func_checked

Func checked.

func_unchecked

Func unchecked.

func_indeterminated

Func indeterminated.

func_state_changed

Func state changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_CheckBox

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_CheckBox.CL_CheckBox.html">CL_CheckBox

Constructs a CheckBox.


Attributes:

is_indeterminated

Is Indeterminated.

is_checked

Is Checked.

is_3state

Is 3state.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_indeterminated

Set indeterminated.

set_checked

Set checked.

set_3state

Set 3state.

set_text

Set text.


Events:

func_checked

Func checked.

func_unchecked

Func unchecked.

func_indeterminated

Func indeterminated.

func_state_changed

Func state changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html 2020-07-26 14:22:31.842584923 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_CheckBox.set_focus_policy.html 2020-07-26 14:22:31.842584923 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html 2020-07-26 14:22:31.850584982 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.exit_with_code.html 2020-07-26 14:22:31.850584982 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html 2020-07-26 14:22:31.862585072 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_activated.html 2020-07-26 14:22:31.862585072 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html 2020-07-26 14:22:31.870585130 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_close.html 2020-07-26 14:22:31.870585130 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html 2020-07-26 14:22:31.878585190 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_deactivated.html 2020-07-26 14:22:31.878585190 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html 2020-07-26 14:22:31.886585249 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_enablemode_changed.html 2020-07-26 14:22:31.886585249 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html 2020-07-26 14:22:31.894585308 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_gained.html 2020-07-26 14:22:31.894585308 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html 2020-07-26 14:22:31.902585368 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_focus_lost.html 2020-07-26 14:22:31.902585368 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html 2020-07-26 14:22:31.910585427 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_enter.html 2020-07-26 14:22:31.910585427 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html 2020-07-26 14:22:31.922585516 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_pointer_exit.html 2020-07-26 14:22:31.922585516 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html 2020-07-26 14:22:31.930585575 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_style_changed.html 2020-07-26 14:22:31.930585575 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html 2020-07-26 14:22:31.938585634 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.func_visibility_change.html 2020-07-26 14:22:31.938585634 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html 2020-07-26 14:22:32.002586108 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.html 2020-07-26 14:22:32.006586137 +0000 @@ -3,4 +3,4 @@ CL_ComboBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ComboBox

Combo box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ComboBox.CL_ComboBox.html">CL_ComboBox

Constructs a ComboBox.


Attributes:

is_editable

Is Editable.

get_dropdown_height

Get Dropdown height.

get_selected_item

Get Selected item.

get_text

Get Text.

get_item

Get item.

get_named_item

Find child component with the specified component ID name.


Operations:

set_editable

Set editable.

set_dropdown_height

Set dropdown height.

set_dropdown_minimum_width

Set dropdown minimum width.

set_text

Set text.

set_selected_item

Set selected item.

set_popup_menu

Set popup menu.


Events:

func_dropdown_opened

Func dropdown opened.

func_dropdown_closed

Func dropdown closed.

func_enter_pressed

Func enter pressed.

func_before_edit_changed

Func before edit changed.

func_after_edit_changed

Func after edit changed.

func_item_selected

Func after item selected.

func_selection_changed

Func after selection changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ComboBox

Combo box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ComboBox.CL_ComboBox.html">CL_ComboBox

Constructs a ComboBox.


Attributes:

is_editable

Is Editable.

get_dropdown_height

Get Dropdown height.

get_selected_item

Get Selected item.

get_text

Get Text.

get_item

Get item.

get_named_item

Find child component with the specified component ID name.


Operations:

set_editable

Set editable.

set_dropdown_height

Set dropdown height.

set_dropdown_minimum_width

Set dropdown minimum width.

set_text

Set text.

set_selected_item

Set selected item.

set_popup_menu

Set popup menu.


Events:

func_dropdown_opened

Func dropdown opened.

func_dropdown_closed

Func dropdown closed.

func_enter_pressed

Func enter pressed.

func_before_edit_changed

Func before edit changed.

func_after_edit_changed

Func after edit changed.

func_item_selected

Func after item selected.

func_selection_changed

Func after selection changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html 2020-07-26 14:22:32.014586197 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ComboBox.set_focus_policy.html 2020-07-26 14:22:32.014586197 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html 2020-07-26 14:22:32.026586285 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_decorations.html 2020-07-26 14:22:32.026586285 +0000 @@ -2,4 +2,4 @@ void CL_DisplayWindowDescription::set_decorations( bool decorations); -

Detailed description:

This is identical to show_caption()

\ No newline at end of file +

Detailed description:

This is identical to show_caption()

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html 2020-07-26 14:22:32.034586345 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DisplayWindowDescription.set_position.html 2020-07-26 14:22:32.034586345 +0000 @@ -3,4 +3,4 @@ const CL_Rect & position, bool client_area); -

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file +

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html 2020-07-26 14:22:32.050586463 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_DomText.html 2020-07-26 14:22:32.050586463 +0000 @@ -3,4 +3,4 @@ CL_DomText - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_DomText

DOM Text class. More...

Derived from:

public CL_DomCharacterData

Derived by:

CL_DomCDATASection

Group:

XML (Core)

#href_anchor"CL_DomText.get_length.html">get_length

The number of characters that are available through data and the substringData method below.


Operations:

substring_data

Extracts a range of data from the node.

append_data

Append the string to the end of the character data of the node.

insert_data

Insert a string at the specified character offset.

delete_data

Remove a range of characters from the node.

replace_data

Replace the characters starting at the specified character offset with the specified string.


Attributes:

get_node_name

Returns the node name.

get_namespace_uri

Returns the namespace URI of this node.

get_prefix

Returns the namespace prefix of the node.

set_prefix

Sets the namespace prefix of the node.

get_local_name

Returns local part of the qualified name of this node.

get_node_value

Returns the node value.

set_node_value

Sets the node value.

get_node_type

Returns the node type (one of those in the NodeType enum).

get_parent_node

Returns the parent of this node.

get_child_nodes

Returns a NodeList that contains all children of this node.

get_first_child

The first child of this node.

get_last_child

The last child of this node.

get_previous_sibling

The node immediately preceding this node.

get_next_sibling

The node immediately following this node.

get_attributes

A NamedNodeMap containing the attributes of this node (if it is an Element) or null otherwise.

get_owner_document

The Document object associated with this node.

is_null

Returns true if this is a null node.

is_element

Returns true if this is an element node.

is_attr

Returns true if this is an attribute node.

is_text

Returns true if this is a text node.

is_cdata_section

Returns true if this is a CDATA section node.

is_entity_reference

Returns true if this is an entity reference node.

is_entity

Returns true if this is an entity node.

is_processing_instruction

Returns true if this is a processing instruction node.

is_comment

Returns true if this is a comment node.

is_document

Returns true if this is a document node.

is_document_type

Returns true if this is a document type node.

is_document_fragment

Returns true if this is a document fragment node.

is_notation

Returns true if this is a notation node.

is_supported

Tests whether the DOM implementation implements a specific feature and that feature is supported by this node.

has_attributes

Returns true if this node (if its an element) has any attributes.

has_child_nodes

Returns true if this node has any children.

NodeType

An integer indicating which type of node this is.


Operations:

operator==

Compare operator.

operator!=

Compare operator.

normalize

Merges any adjacent Text nodes.

insert_before

Inserts the node new_child before the existing child node ref_child.

replace_child

Replaces the child node old_child with new_child in the list of children.

remove_child

Removes the child node indicated by old_child from the list of children, and returns it.

append_child

Adds the node new_child to the end of the list of children of this node.

clone_node

Returns a duplicate of this node, i.e., serves as a generic copy constructor for nodes.

to_element

Returns the Element interface to this node.

to_attr

Returns the Attribute interface to this node.

to_text

Returns the Text interface to this node.

to_cdata_section

Returns the CDATA Section interface to this node.

to_entity_reference

Returns the Entity Reference interface to this node.

to_entity

Returns the Entity interface to this node.

to_processing_instruction

Returns the Processing Instruction interface to this node.

to_comment

Returns the Comment interface to this node.

to_document

Returns the Document interface to this node.

to_document_type

Returns the Document Type interface to this node.

to_document_fragment

Returns the Document Fragment interface to this node.

to_notation

Returns the Notation interface to this node.

named_item

Returns the first child node with the specified node name.

named_item_ns

Retrieves the first child node with the specified namespace URI and local name.

find_namespace_uri

Searches the node tree upwards for the namespace URI of the given qualified name.

find_prefix

Searches the node tree upwards for the prefix name for the namespace URI.

select_nodes

Returns all the nodes matching the specified xpath expression using this node as the context node.

select_node

Returns the first node matching the specified xpath expression using this node as the context node.

select_string

Returns the first node value matching the specified xpath expression using this node as the context node.

select_int

Returns the first node value (as integer) matching the specified xpath expression using this node as the context node.

select_float

Returns the first node value (as float) matching the specified xpath expression using this node as the context node.

select_bool

Returns the first node value (as boolean) matching the specified xpath expression using this node as the context node.


Construction:

CL_DomText

Constructs a DOM Text handle.


Operations:

split_text

Breaks this Text node into two Text nodes at the specified offset, keeping both in the tree as siblings.

Detailed description:

The Text interface represents the textual content (termed character data in XML) of an Element or Attr. If there is no markup inside an element's content, the text is contained in a single object implementing the Text interface that is the only child of the element. If there is markup, it is parsed into a list of elements and Text nodes that form the list of children of the element.

When a document is first made available via the DOM, there is only one Text node for each block of text. Users may create adjacent Text nodes that represent the contents of a given element without any intervening markup, but should be aware that there is no way to represent the separations between these nodes in XML or HTML, so they will not (in general) persist between DOM editing sessions. The normalize() method on Element merges any such adjacent Text objects into a single node for each block of text; this is recommended before employing operations that depend on a particular document structure, such as navigation with XPointers.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_DomText

DOM Text class. More...

Derived from:

public CL_DomCharacterData

Derived by:

CL_DomCDATASection

Group:

XML (Core)

#href_anchor"CL_DomText.get_length.html">get_length

The number of characters that are available through data and the substringData method below.


Operations:

substring_data

Extracts a range of data from the node.

append_data

Append the string to the end of the character data of the node.

insert_data

Insert a string at the specified character offset.

delete_data

Remove a range of characters from the node.

replace_data

Replace the characters starting at the specified character offset with the specified string.


Attributes:

get_node_name

Returns the node name.

get_namespace_uri

Returns the namespace URI of this node.

get_prefix

Returns the namespace prefix of the node.

set_prefix

Sets the namespace prefix of the node.

get_local_name

Returns local part of the qualified name of this node.

get_node_value

Returns the node value.

set_node_value

Sets the node value.

get_node_type

Returns the node type (one of those in the NodeType enum).

get_parent_node

Returns the parent of this node.

get_child_nodes

Returns a NodeList that contains all children of this node.

get_first_child

The first child of this node.

get_last_child

The last child of this node.

get_previous_sibling

The node immediately preceding this node.

get_next_sibling

The node immediately following this node.

get_attributes

A NamedNodeMap containing the attributes of this node (if it is an Element) or null otherwise.

get_owner_document

The Document object associated with this node.

is_null

Returns true if this is a null node.

is_element

Returns true if this is an element node.

is_attr

Returns true if this is an attribute node.

is_text

Returns true if this is a text node.

is_cdata_section

Returns true if this is a CDATA section node.

is_entity_reference

Returns true if this is an entity reference node.

is_entity

Returns true if this is an entity node.

is_processing_instruction

Returns true if this is a processing instruction node.

is_comment

Returns true if this is a comment node.

is_document

Returns true if this is a document node.

is_document_type

Returns true if this is a document type node.

is_document_fragment

Returns true if this is a document fragment node.

is_notation

Returns true if this is a notation node.

is_supported

Tests whether the DOM implementation implements a specific feature and that feature is supported by this node.

has_attributes

Returns true if this node (if its an element) has any attributes.

has_child_nodes

Returns true if this node has any children.

NodeType

An integer indicating which type of node this is.


Operations:

operator==

Compare operator.

operator!=

Compare operator.

normalize

Merges any adjacent Text nodes.

insert_before

Inserts the node new_child before the existing child node ref_child.

replace_child

Replaces the child node old_child with new_child in the list of children.

remove_child

Removes the child node indicated by old_child from the list of children, and returns it.

append_child

Adds the node new_child to the end of the list of children of this node.

clone_node

Returns a duplicate of this node, i.e., serves as a generic copy constructor for nodes.

to_element

Returns the Element interface to this node.

to_attr

Returns the Attribute interface to this node.

to_text

Returns the Text interface to this node.

to_cdata_section

Returns the CDATA Section interface to this node.

to_entity_reference

Returns the Entity Reference interface to this node.

to_entity

Returns the Entity interface to this node.

to_processing_instruction

Returns the Processing Instruction interface to this node.

to_comment

Returns the Comment interface to this node.

to_document

Returns the Document interface to this node.

to_document_type

Returns the Document Type interface to this node.

to_document_fragment

Returns the Document Fragment interface to this node.

to_notation

Returns the Notation interface to this node.

named_item

Returns the first child node with the specified node name.

named_item_ns

Retrieves the first child node with the specified namespace URI and local name.

find_namespace_uri

Searches the node tree upwards for the namespace URI of the given qualified name.

find_prefix

Searches the node tree upwards for the prefix name for the namespace URI.

select_nodes

Returns all the nodes matching the specified xpath expression using this node as the context node.

select_node

Returns the first node matching the specified xpath expression using this node as the context node.

select_string

Returns the first node value matching the specified xpath expression using this node as the context node.

select_int

Returns the first node value (as integer) matching the specified xpath expression using this node as the context node.

select_float

Returns the first node value (as float) matching the specified xpath expression using this node as the context node.

select_bool

Returns the first node value (as boolean) matching the specified xpath expression using this node as the context node.


Construction:

CL_DomText

Constructs a DOM Text handle.


Operations:

split_text

Breaks this Text node into two Text nodes at the specified offset, keeping both in the tree as siblings.

Detailed description:

The Text interface represents the textual content (termed character data in XML) of an Element or Attr. If there is no markup inside an element's content, the text is contained in a single object implementing the Text interface that is the only child of the element. If there is markup, it is parsed into a list of elements and Text nodes that form the list of children of the element.

When a document is first made available via the DOM, there is only one Text node for each block of text. Users may create adjacent Text nodes that represent the contents of a given element without any intervening markup, but should be aware that there is no way to represent the separations between these nodes in XML or HTML, so they will not (in general) persist between DOM editing sessions. The normalize() method on Element merges any such adjacent Text objects into a single node for each block of text; this is recommended before employing operations that depend on a particular document structure, such as navigation with XPointers.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html 2020-07-26 14:22:32.058586523 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_File.seek.html 2020-07-26 14:22:32.058586523 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html 2020-07-26 14:22:32.066586582 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.exit_with_code.html 2020-07-26 14:22:32.066586582 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html 2020-07-26 14:22:32.074586641 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_activated.html 2020-07-26 14:22:32.074586641 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html 2020-07-26 14:22:32.086586730 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_close.html 2020-07-26 14:22:32.086586730 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html 2020-07-26 14:22:32.094586789 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_deactivated.html 2020-07-26 14:22:32.094586789 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html 2020-07-26 14:22:32.102586848 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_enablemode_changed.html 2020-07-26 14:22:32.102586848 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html 2020-07-26 14:22:32.110586907 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_gained.html 2020-07-26 14:22:32.110586907 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html 2020-07-26 14:22:32.118586966 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_focus_lost.html 2020-07-26 14:22:32.118586966 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html 2020-07-26 14:22:32.126587026 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_enter.html 2020-07-26 14:22:32.126587026 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html 2020-07-26 14:22:32.138587114 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_pointer_exit.html 2020-07-26 14:22:32.138587114 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html 2020-07-26 14:22:32.146587174 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_style_changed.html 2020-07-26 14:22:32.146587174 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html 2020-07-26 14:22:32.154587233 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.func_visibility_change.html 2020-07-26 14:22:32.154587233 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html 2020-07-26 14:22:32.210587648 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.html 2020-07-26 14:22:32.210587648 +0000 @@ -3,4 +3,4 @@ CL_Frame - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Frame

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Frame.CL_Frame.html">CL_Frame

Constructs a Frame.


Attributes:

get_header_icon

Get Header icon.

get_header_text

Get Header text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_header_icon

Set header icon.

set_header_text

Set header text.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Frame

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Frame.CL_Frame.html">CL_Frame

Constructs a Frame.


Attributes:

get_header_icon

Get Header icon.

get_header_text

Get Header text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_header_icon

Set header icon.

set_header_text

Set header text.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html 2020-07-26 14:22:32.218587707 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Frame.set_focus_policy.html 2020-07-26 14:22:32.218587707 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html 2020-07-26 14:22:32.226587766 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_decorations.html 2020-07-26 14:22:32.230587796 +0000 @@ -2,4 +2,4 @@ void CL_DisplayWindowDescription::set_decorations( bool decorations); -

Detailed description:

This is identical to show_caption()

\ No newline at end of file +

Detailed description:

This is identical to show_caption()

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html 2020-07-26 14:22:32.238587855 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GL1WindowDescription.set_position.html 2020-07-26 14:22:32.238587855 +0000 @@ -3,4 +3,4 @@ const CL_Rect & position, bool client_area); -

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file +

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html 2020-07-26 14:22:32.246587914 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.exit_with_code.html 2020-07-26 14:22:32.246587914 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html 2020-07-26 14:22:32.254587974 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_activated.html 2020-07-26 14:22:32.254587974 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html 2020-07-26 14:22:32.262588033 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_close.html 2020-07-26 14:22:32.262588033 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html 2020-07-26 14:22:32.270588092 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_deactivated.html 2020-07-26 14:22:32.270588092 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html 2020-07-26 14:22:32.278588152 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_enablemode_changed.html 2020-07-26 14:22:32.278588152 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html 2020-07-26 14:22:32.286588210 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_gained.html 2020-07-26 14:22:32.286588210 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html 2020-07-26 14:22:32.298588300 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_focus_lost.html 2020-07-26 14:22:32.298588300 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html 2020-07-26 14:22:32.306588359 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_enter.html 2020-07-26 14:22:32.306588359 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html 2020-07-26 14:22:32.314588417 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_pointer_exit.html 2020-07-26 14:22:32.314588417 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html 2020-07-26 14:22:32.322588477 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_style_changed.html 2020-07-26 14:22:32.322588477 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html 2020-07-26 14:22:32.330588536 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.func_visibility_change.html 2020-07-26 14:22:32.330588536 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html 2020-07-26 14:22:32.386588951 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.html 2020-07-26 14:22:32.386588951 +0000 @@ -3,4 +3,4 @@ CL_GUIComponent - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_GUIComponent

GUI base component class. More...

Derived from:

None

Derived by:

CL_CheckBox, CL_ComboBox, CL_Frame, CL_GroupBox, CL_ImageView, CL_Label, CL_LineEdit, CL_ListView, CL_ListViewHeader, CL_MainWindow, CL_MenuBar, CL_ProgressBar, CL_PushButton, CL_RadioButton, CL_ScrollBar, CL_Slider, CL_Spin, CL_StatusBar, CL_Tab, CL_TabPage, CL_TextEdit, CL_ToolBar, CL_ToolTip, CL_Window

Group:

System (GUI)

#href_anchor"CL_GUIComponent.CL_GUIComponent.html">CL_GUIComponent

Creates a GUI component.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_GUIComponent

GUI base component class. More...

Derived from:

None

Derived by:

CL_CheckBox, CL_ComboBox, CL_Frame, CL_GroupBox, CL_ImageView, CL_Label, CL_LineEdit, CL_ListView, CL_ListViewHeader, CL_MainWindow, CL_MenuBar, CL_ProgressBar, CL_PushButton, CL_RadioButton, CL_ScrollBar, CL_Slider, CL_Spin, CL_StatusBar, CL_Tab, CL_TabPage, CL_TextEdit, CL_ToolBar, CL_ToolTip, CL_Window

Group:

System (GUI)

#href_anchor"CL_GUIComponent.CL_GUIComponent.html">CL_GUIComponent

Creates a GUI component.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html 2020-07-26 14:22:32.394589010 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GUIComponent.set_focus_policy.html 2020-07-26 14:22:32.394589010 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html 2020-07-26 14:22:32.406589099 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.exit_with_code.html 2020-07-26 14:22:32.406589099 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html 2020-07-26 14:22:32.414589158 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_activated.html 2020-07-26 14:22:32.414589158 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html 2020-07-26 14:22:32.422589217 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_close.html 2020-07-26 14:22:32.422589217 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html 2020-07-26 14:22:32.430589277 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_deactivated.html 2020-07-26 14:22:32.430589277 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html 2020-07-26 14:22:32.438589336 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_enablemode_changed.html 2020-07-26 14:22:32.438589336 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html 2020-07-26 14:22:32.446589395 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_gained.html 2020-07-26 14:22:32.446589395 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html 2020-07-26 14:22:32.454589455 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_focus_lost.html 2020-07-26 14:22:32.454589455 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html 2020-07-26 14:22:32.462589513 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_enter.html 2020-07-26 14:22:32.462589513 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html 2020-07-26 14:22:32.474589603 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_pointer_exit.html 2020-07-26 14:22:32.474589603 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html 2020-07-26 14:22:32.482589662 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_style_changed.html 2020-07-26 14:22:32.482589662 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html 2020-07-26 14:22:32.490589720 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.func_visibility_change.html 2020-07-26 14:22:32.490589720 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html 2020-07-26 14:22:32.542590106 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.html 2020-07-26 14:22:32.542590106 +0000 @@ -3,4 +3,4 @@ CL_GroupBox - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_GroupBox

Group box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_GroupBox.CL_GroupBox.html">CL_GroupBox

Constructs a GroupBox.


Attributes:

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_GroupBox

Group box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_GroupBox.CL_GroupBox.html">CL_GroupBox

Constructs a GroupBox.


Attributes:

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html 2020-07-26 14:22:32.554590194 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_GroupBox.set_focus_policy.html 2020-07-26 14:22:32.554590194 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html 2020-07-26 14:22:32.562590254 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_HTTPServerConnection.seek.html 2020-07-26 14:22:32.562590254 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html 2020-07-26 14:22:32.570590313 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice.seek.html 2020-07-26 14:22:32.570590313 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html 2020-07-26 14:22:32.578590372 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODeviceProvider.seek.html 2020-07-26 14:22:32.578590372 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	virtual bool CL_IODeviceProvider::seek(
 		int position,
-		CL_IODevice::SeekMode  mode);
+		CL_IODevice::SeekMode  mode);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html 2020-07-26 14:22:32.586590432 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_IODevice_Memory.seek.html 2020-07-26 14:22:32.586590432 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html 2020-07-26 14:22:32.594590491 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.exit_with_code.html 2020-07-26 14:22:32.594590491 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html 2020-07-26 14:22:32.602590550 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_activated.html 2020-07-26 14:22:32.602590550 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html 2020-07-26 14:22:32.614590639 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_close.html 2020-07-26 14:22:32.614590639 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html 2020-07-26 14:22:32.622590698 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_deactivated.html 2020-07-26 14:22:32.622590698 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html 2020-07-26 14:22:32.630590758 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_enablemode_changed.html 2020-07-26 14:22:32.630590758 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html 2020-07-26 14:22:32.638590816 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_gained.html 2020-07-26 14:22:32.638590816 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html 2020-07-26 14:22:32.646590876 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_focus_lost.html 2020-07-26 14:22:32.646590876 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

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Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html 2020-07-26 14:22:32.654590935 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_enter.html 2020-07-26 14:22:32.654590935 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

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Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html 2020-07-26 14:22:32.662590994 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_pointer_exit.html 2020-07-26 14:22:32.666591024 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

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Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html 2020-07-26 14:22:32.674591083 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_style_changed.html 2020-07-26 14:22:32.674591083 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

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Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html 2020-07-26 14:22:32.682591142 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.func_visibility_change.html 2020-07-26 14:22:32.682591142 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

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Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html 2020-07-26 14:22:32.738591557 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.html 2020-07-26 14:22:32.738591557 +0000 @@ -3,4 +3,4 @@ CL_ImageView - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ImageView

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ImageView.CL_ImageView.html">CL_ImageView

Constructs a ImageView.


Attributes:

get_image

Get Image.

get_named_item

Find child component with the specified component ID name.


Operations:

set_image

Set image.

set_scale_to_fit

Set scale to fit.

set_scale

Set scale.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ImageView

Frame component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ImageView.CL_ImageView.html">CL_ImageView

Constructs a ImageView.


Attributes:

get_image

Get Image.

get_named_item

Find child component with the specified component ID name.


Operations:

set_image

Set image.

set_scale_to_fit

Set scale to fit.

set_scale

Set scale.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html 2020-07-26 14:22:32.746591616 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ImageView.set_focus_policy.html 2020-07-26 14:22:32.746591616 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html 2020-07-26 14:22:32.754591676 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.exit_with_code.html 2020-07-26 14:22:32.754591676 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html 2020-07-26 14:22:32.766591764 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_activated.html 2020-07-26 14:22:32.766591764 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html 2020-07-26 14:22:32.774591823 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_close.html 2020-07-26 14:22:32.774591823 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html 2020-07-26 14:22:32.782591883 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_deactivated.html 2020-07-26 14:22:32.782591883 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html 2020-07-26 14:22:32.790591942 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_enablemode_changed.html 2020-07-26 14:22:32.790591942 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html 2020-07-26 14:22:32.798592001 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_gained.html 2020-07-26 14:22:32.798592001 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html 2020-07-26 14:22:32.806592061 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_focus_lost.html 2020-07-26 14:22:32.806592061 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html 2020-07-26 14:22:32.814592119 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_enter.html 2020-07-26 14:22:32.814592119 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html 2020-07-26 14:22:32.822592179 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_pointer_exit.html 2020-07-26 14:22:32.826592209 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html 2020-07-26 14:22:32.834592268 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_style_changed.html 2020-07-26 14:22:32.834592268 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html 2020-07-26 14:22:32.842592327 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.func_visibility_change.html 2020-07-26 14:22:32.842592327 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html 2020-07-26 14:22:32.898592741 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.html 2020-07-26 14:22:32.902592771 +0000 @@ -3,4 +3,4 @@ CL_Label - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Label

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Label.CL_Label.html">CL_Label

Constructs a Label.


Attributes:

Alignment

get_alignment

Get Alignment.

get_text

Get Text.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_span

Set span.

set_alignment

Set alignment.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Label

Check box component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Label.CL_Label.html">CL_Label

Constructs a Label.


Attributes:

Alignment

get_alignment

Get Alignment.

get_text

Get Text.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_span

Set span.

set_alignment

Set alignment.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html 2020-07-26 14:22:32.914592860 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Label.set_focus_policy.html 2020-07-26 14:22:32.914592860 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html 2020-07-26 14:22:32.922592919 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.exit_with_code.html 2020-07-26 14:22:32.922592919 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html 2020-07-26 14:22:32.930592979 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_activated.html 2020-07-26 14:22:32.930592979 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html 2020-07-26 14:22:32.938593038 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_close.html 2020-07-26 14:22:32.938593038 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html 2020-07-26 14:22:32.946593097 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_deactivated.html 2020-07-26 14:22:32.946593097 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html 2020-07-26 14:22:32.954593156 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_enablemode_changed.html 2020-07-26 14:22:32.954593156 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html 2020-07-26 14:22:32.962593215 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_enter.html 2020-07-26 14:22:32.962593215 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html 2020-07-26 14:22:32.970593274 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_pointer_exit.html 2020-07-26 14:22:32.970593274 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html 2020-07-26 14:22:32.982593364 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_style_changed.html 2020-07-26 14:22:32.982593364 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html 2020-07-26 14:22:32.990593422 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.func_visibility_change.html 2020-07-26 14:22:32.990593422 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html 2020-07-26 14:22:33.070594015 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.html 2020-07-26 14:22:33.074594044 +0000 @@ -3,4 +3,4 @@ CL_LineEdit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_LineEdit

Single line edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_LineEdit.CL_LineEdit.html">CL_LineEdit

Constructs a LineEdit.


Attributes:

Alignment

get_alignment

Get Alignment.

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

is_password_mode

Is Password mode.

get_max_length

Get Max length.

get_text

Get Text.

get_text_int

Returns the text converted to integer.

get_text_float

Returns the text converted to float.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_preferred_size

Get Preferred size.

get_text_size

Returns the size (pixels) of the text in the lineedit, or of the string given as parameter.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_alignment

Set alignment.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_password_mode

Set password mode.

set_numeric_mode

Set numeric mode.

set_max_length

Set max length.

set_text

Set text.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

resize_to_fit

Resize the components width so that its whole text becomes visible.

set_input_mask

Use mask to restrict accepted input.

set_decimal_character

Set decimal character.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_LineEdit

Single line edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_LineEdit.CL_LineEdit.html">CL_LineEdit

Constructs a LineEdit.


Attributes:

Alignment

get_alignment

Get Alignment.

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

is_password_mode

Is Password mode.

get_max_length

Get Max length.

get_text

Get Text.

get_text_int

Returns the text converted to integer.

get_text_float

Returns the text converted to float.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_preferred_size

Get Preferred size.

get_text_size

Returns the size (pixels) of the text in the lineedit, or of the string given as parameter.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_alignment

Set alignment.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_password_mode

Set password mode.

set_numeric_mode

Set numeric mode.

set_max_length

Set max length.

set_text

Set text.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

resize_to_fit

Resize the components width so that its whole text becomes visible.

set_input_mask

Use mask to restrict accepted input.

set_decimal_character

Set decimal character.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html 2020-07-26 14:22:33.082594103 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_LineEdit.set_focus_policy.html 2020-07-26 14:22:33.082594103 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html 2020-07-26 14:22:33.090594163 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.exit_with_code.html 2020-07-26 14:22:33.090594163 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html 2020-07-26 14:22:33.102594252 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_activated.html 2020-07-26 14:22:33.102594252 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html 2020-07-26 14:22:33.110594311 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_close.html 2020-07-26 14:22:33.110594311 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html 2020-07-26 14:22:33.118594370 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_deactivated.html 2020-07-26 14:22:33.118594370 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html 2020-07-26 14:22:33.126594429 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_enablemode_changed.html 2020-07-26 14:22:33.126594429 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html 2020-07-26 14:22:33.134594489 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_gained.html 2020-07-26 14:22:33.134594489 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html 2020-07-26 14:22:33.142594548 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_focus_lost.html 2020-07-26 14:22:33.142594548 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html 2020-07-26 14:22:33.150594607 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_enter.html 2020-07-26 14:22:33.150594607 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html 2020-07-26 14:22:33.158594667 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_pointer_exit.html 2020-07-26 14:22:33.158594667 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html 2020-07-26 14:22:33.166594725 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_style_changed.html 2020-07-26 14:22:33.166594725 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html 2020-07-26 14:22:33.178594815 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.func_visibility_change.html 2020-07-26 14:22:33.178594815 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html 2020-07-26 14:22:33.250595348 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.html 2020-07-26 14:22:33.250595348 +0000 @@ -3,4 +3,4 @@ CL_ListView - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ListView

List view component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListView.CL_ListView.html">CL_ListView

Constructs a ListView.


Attributes:

get_scroll_position

Get current listview scrollbar position.

get_scroll_max_position

Get maximal listview scrollbar position.

get_header

Get Header.

get_document_item

Get Document item.

get_select_whole_row

Get Select whole row.

get_icon_list

Get Icon list.

get_selected_items

Returns a container class holding the selected items in a linked list structure.

get_selected_item

Returns the currently selected item in single selection mode.

get_preferred_size

Returns the preferred size of the component, as defined in its CSS file.

get_display_mode

Get Display mode.

get_named_item

Find child component with the specified component ID name.


Operations:

create_item

Create item.

set_scroll_position

Set listview scrollbar position.

on_process_message

On process message.

set_select_whole_row

When true, the whole row is drawn selected, as opposed to only the first column.

set_multi_select

When true, multiple items can be selected.

set_display_mode

Set display mode.

show_detail_icon

Set if icons are shown in the detail display mode.

show_detail_opener

Set if node opener is shown in the detail display mode.

clear

Remove all items.

clear_selection

Unselect all selected items.

set_selected

Set selected.

find

Returns a CL_ListViewItem with the string 'str' in the column 'col_id' or a NULL item if none found.


Events:

func_selection_changed

Selected items are returned as children of the returned item.

func_item_doubleclick

Invoked on double clicking a listview item.

func_item_edited

Invoked when enter is pressed in the ListViews built-in LineEdit control. The caller may change the passed string. Returning false from the callback cancels the edit.

func_key_pressed

func_key_released

func_mouse_right_up

Callback called when the right mouse button is released (a click). Use this callback for listview context menus. Click position sent as parameter.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ListView

List view component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListView.CL_ListView.html">CL_ListView

Constructs a ListView.


Attributes:

get_scroll_position

Get current listview scrollbar position.

get_scroll_max_position

Get maximal listview scrollbar position.

get_header

Get Header.

get_document_item

Get Document item.

get_select_whole_row

Get Select whole row.

get_icon_list

Get Icon list.

get_selected_items

Returns a container class holding the selected items in a linked list structure.

get_selected_item

Returns the currently selected item in single selection mode.

get_preferred_size

Returns the preferred size of the component, as defined in its CSS file.

get_display_mode

Get Display mode.

get_named_item

Find child component with the specified component ID name.


Operations:

create_item

Create item.

set_scroll_position

Set listview scrollbar position.

on_process_message

On process message.

set_select_whole_row

When true, the whole row is drawn selected, as opposed to only the first column.

set_multi_select

When true, multiple items can be selected.

set_display_mode

Set display mode.

show_detail_icon

Set if icons are shown in the detail display mode.

show_detail_opener

Set if node opener is shown in the detail display mode.

clear

Remove all items.

clear_selection

Unselect all selected items.

set_selected

Set selected.

find

Returns a CL_ListViewItem with the string 'str' in the column 'col_id' or a NULL item if none found.


Events:

func_selection_changed

Selected items are returned as children of the returned item.

func_item_doubleclick

Invoked on double clicking a listview item.

func_item_edited

Invoked when enter is pressed in the ListViews built-in LineEdit control. The caller may change the passed string. Returning false from the callback cancels the edit.

func_key_pressed

func_key_released

func_mouse_right_up

Callback called when the right mouse button is released (a click). Use this callback for listview context menus. Click position sent as parameter.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.set_focus_policy.html 2020-07-26 14:22:33.262595437 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListView.set_focus_policy.html 2020-07-26 14:22:33.262595437 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.exit_with_code.html 2020-07-26 14:22:33.270595496 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.exit_with_code.html 2020-07-26 14:22:33.270595496 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_activated.html 2020-07-26 14:22:33.278595555 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_activated.html 2020-07-26 14:22:33.278595555 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_close.html 2020-07-26 14:22:33.286595614 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_close.html 2020-07-26 14:22:33.286595614 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_deactivated.html 2020-07-26 14:22:33.298595703 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_deactivated.html 2020-07-26 14:22:33.298595703 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_enablemode_changed.html 2020-07-26 14:22:33.306595763 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_enablemode_changed.html 2020-07-26 14:22:33.306595763 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_gained.html 2020-07-26 14:22:33.314595821 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_gained.html 2020-07-26 14:22:33.314595821 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_lost.html 2020-07-26 14:22:33.322595880 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_focus_lost.html 2020-07-26 14:22:33.322595880 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_enter.html 2020-07-26 14:22:33.330595940 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_enter.html 2020-07-26 14:22:33.330595940 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_exit.html 2020-07-26 14:22:33.338595999 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_pointer_exit.html 2020-07-26 14:22:33.338595999 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_style_changed.html 2020-07-26 14:22:33.346596059 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_style_changed.html 2020-07-26 14:22:33.346596059 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_visibility_change.html 2020-07-26 14:22:33.354596118 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.func_visibility_change.html 2020-07-26 14:22:33.354596118 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.html 2020-07-26 14:22:33.422596621 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.html 2020-07-26 14:22:33.422596621 +0000 @@ -3,4 +3,4 @@ CL_ListViewHeader - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ListViewHeader

ListViewHeader component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListViewHeader.CL_ListViewHeader.html">CL_ListViewHeader

Constructs a ListViewHeader.


Attributes:

get_first_column

Get First column.

get_column

Get column.

get_visible

Get Visible.

get_preferred_size

Get Preferred size.


Operations:

create_column

Create column.

append

Append.

remove

Remove.

insert_after

Insert after.

insert_before

Insert before.

set_visible

Set visible.

set_display_mode

Set display mode.


Events:

func_column_added

func_column_removed

func_column_size_changed


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ListViewHeader

ListViewHeader component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ListViewHeader.CL_ListViewHeader.html">CL_ListViewHeader

Constructs a ListViewHeader.


Attributes:

get_first_column

Get First column.

get_column

Get column.

get_visible

Get Visible.

get_preferred_size

Get Preferred size.


Operations:

create_column

Create column.

append

Append.

remove

Remove.

insert_after

Insert after.

insert_before

Insert before.

set_visible

Set visible.

set_display_mode

Set display mode.


Events:

func_column_added

func_column_removed

func_column_size_changed


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.set_focus_policy.html 2020-07-26 14:22:33.430596680 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ListViewHeader.set_focus_policy.html 2020-07-26 14:22:33.430596680 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.exit_with_code.html 2020-07-26 14:22:33.442596769 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.exit_with_code.html 2020-07-26 14:22:33.442596769 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_activated.html 2020-07-26 14:22:33.450596828 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_activated.html 2020-07-26 14:22:33.450596828 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_deactivated.html 2020-07-26 14:22:33.458596888 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_deactivated.html 2020-07-26 14:22:33.458596888 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_enablemode_changed.html 2020-07-26 14:22:33.466596947 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_enablemode_changed.html 2020-07-26 14:22:33.466596947 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_gained.html 2020-07-26 14:22:33.474597006 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_gained.html 2020-07-26 14:22:33.474597006 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_lost.html 2020-07-26 14:22:33.482597066 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_focus_lost.html 2020-07-26 14:22:33.482597066 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_enter.html 2020-07-26 14:22:33.490597124 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_enter.html 2020-07-26 14:22:33.490597124 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_exit.html 2020-07-26 14:22:33.498597183 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_pointer_exit.html 2020-07-26 14:22:33.498597183 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_style_changed.html 2020-07-26 14:22:33.510597273 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_style_changed.html 2020-07-26 14:22:33.510597273 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_visibility_change.html 2020-07-26 14:22:33.518597331 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.func_visibility_change.html 2020-07-26 14:22:33.518597331 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.html 2020-07-26 14:22:33.574597747 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.html 2020-07-26 14:22:33.574597747 +0000 @@ -3,4 +3,4 @@ CL_MainWindow - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_MainWindow

Application main window component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_MainWindow.CL_MainWindow.html">CL_MainWindow

Constructs a MainWindow.


Events:

func_close

Func close.

func_resize


Attributes:

get_title

Get Title.

get_menubar

Get Menubar.

get_statusbar

Get Statusbar.

get_toolbars

get_named_item

Find child component with the specified component ID name.


Operations:

set_title

Set title.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_MainWindow

Application main window component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_MainWindow.CL_MainWindow.html">CL_MainWindow

Constructs a MainWindow.


Events:

func_close

Func close.

func_resize


Attributes:

get_title

Get Title.

get_menubar

Get Menubar.

get_statusbar

Get Statusbar.

get_toolbars

get_named_item

Find child component with the specified component ID name.


Operations:

set_title

Set title.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.set_focus_policy.html 2020-07-26 14:22:33.586597835 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MainWindow.set_focus_policy.html 2020-07-26 14:22:33.586597835 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.exit_with_code.html 2020-07-26 14:22:33.594597895 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.exit_with_code.html 2020-07-26 14:22:33.594597895 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_activated.html 2020-07-26 14:22:33.602597954 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_activated.html 2020-07-26 14:22:33.602597954 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_close.html 2020-07-26 14:22:33.610598013 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_close.html 2020-07-26 14:22:33.610598013 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_deactivated.html 2020-07-26 14:22:33.618598072 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_deactivated.html 2020-07-26 14:22:33.618598072 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_enablemode_changed.html 2020-07-26 14:22:33.630598161 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_enablemode_changed.html 2020-07-26 14:22:33.630598161 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_gained.html 2020-07-26 14:22:33.638598220 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_gained.html 2020-07-26 14:22:33.638598220 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_lost.html 2020-07-26 14:22:33.646598279 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_focus_lost.html 2020-07-26 14:22:33.646598279 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_enter.html 2020-07-26 14:22:33.654598339 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_enter.html 2020-07-26 14:22:33.654598339 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_exit.html 2020-07-26 14:22:33.666598427 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_pointer_exit.html 2020-07-26 14:22:33.666598427 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_style_changed.html 2020-07-26 14:22:33.674598486 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_style_changed.html 2020-07-26 14:22:33.674598486 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_visibility_change.html 2020-07-26 14:22:33.682598546 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.func_visibility_change.html 2020-07-26 14:22:33.682598546 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.html 2020-07-26 14:22:33.738598960 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.html 2020-07-26 14:22:33.738598960 +0000 @@ -3,4 +3,4 @@ CL_MenuBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_MenuBar

Menu bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_MenuBar.CL_MenuBar.html">CL_MenuBar

Constructs a MenuBar.


Attributes:

get_preferred_size

Get Preferred size.

get_menu

Get menu.

get_named_item

Find child component with the specified component ID name.


Operations:

clear

Clear.

add_menu

Add menu.

remove_menu

Remove menu.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_MenuBar

Menu bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_MenuBar.CL_MenuBar.html">CL_MenuBar

Constructs a MenuBar.


Attributes:

get_preferred_size

Get Preferred size.

get_menu

Get menu.

get_named_item

Find child component with the specified component ID name.


Operations:

clear

Clear.

add_menu

Add menu.

remove_menu

Remove menu.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.set_focus_policy.html 2020-07-26 14:22:33.750599050 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_MenuBar.set_focus_policy.html 2020-07-26 14:22:33.750599050 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_decorations.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_decorations.html 2020-07-26 14:22:33.758599108 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_decorations.html 2020-07-26 14:22:33.758599108 +0000 @@ -2,4 +2,4 @@ void CL_DisplayWindowDescription::set_decorations( bool decorations); -

Detailed description:

This is identical to show_caption()

\ No newline at end of file +

Detailed description:

This is identical to show_caption()

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_position.html 2020-07-26 14:22:33.766599168 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_OpenGLWindowDescription.set_position.html 2020-07-26 14:22:33.766599168 +0000 @@ -3,4 +3,4 @@ const CL_Rect & position, bool client_area); -

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file +

Detailed description:

The default position, is centred on the screen. If this is wanted, use set_size() instead

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PipeConnection.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PipeConnection.seek.html 2020-07-26 14:22:33.774599227 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PipeConnection.seek.html 2020-07-26 14:22:33.774599227 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.exit_with_code.html 2020-07-26 14:22:33.786599316 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.exit_with_code.html 2020-07-26 14:22:33.786599316 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_activated.html 2020-07-26 14:22:33.794599375 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_activated.html 2020-07-26 14:22:33.794599375 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_close.html 2020-07-26 14:22:33.802599434 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_close.html 2020-07-26 14:22:33.802599434 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_deactivated.html 2020-07-26 14:22:33.810599494 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_deactivated.html 2020-07-26 14:22:33.810599494 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_enablemode_changed.html 2020-07-26 14:22:33.818599553 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_enablemode_changed.html 2020-07-26 14:22:33.818599553 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_gained.html 2020-07-26 14:22:33.826599612 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_gained.html 2020-07-26 14:22:33.826599612 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_lost.html 2020-07-26 14:22:33.834599672 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_focus_lost.html 2020-07-26 14:22:33.834599672 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_enter.html 2020-07-26 14:22:33.846599760 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_enter.html 2020-07-26 14:22:33.846599760 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_exit.html 2020-07-26 14:22:33.854599820 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_pointer_exit.html 2020-07-26 14:22:33.854599820 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_style_changed.html 2020-07-26 14:22:33.862599879 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_style_changed.html 2020-07-26 14:22:33.862599879 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_visibility_change.html 2020-07-26 14:22:33.870599938 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.func_visibility_change.html 2020-07-26 14:22:33.870599938 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.html 2020-07-26 14:22:33.938600442 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.html 2020-07-26 14:22:33.938600442 +0000 @@ -3,4 +3,4 @@ CL_ProgressBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ProgressBar

Progress bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ProgressBar.CL_ProgressBar.html">CL_ProgressBar

Constructs a ProgressBar.


Attributes:

get_min

Get Min.

get_max

Get Max.

get_step_size

Get Step size.

get_position

Get Position.

is_marquee_mode

Is Marquee mode.

get_marquee_animation_speed

Get Marquee animation speed.

get_marquee_box_width

Get Marquee box width.

get_marquee_step_size

Get Marquee step size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_min

Set min.

set_max

Set max.

set_range

Set range.

set_step_size

Set step size.

set_position

Set position.

advance_position

Advance position.

step_position

Step position.

set_marquee_mode

Set marquee mode.

set_marquee_animation_speed

Set marquee animation speed.

set_marquee_box_width

Set marquee box width.

set_marquee_step_size

Set marquee step size.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ProgressBar

Progress bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ProgressBar.CL_ProgressBar.html">CL_ProgressBar

Constructs a ProgressBar.


Attributes:

get_min

Get Min.

get_max

Get Max.

get_step_size

Get Step size.

get_position

Get Position.

is_marquee_mode

Is Marquee mode.

get_marquee_animation_speed

Get Marquee animation speed.

get_marquee_box_width

Get Marquee box width.

get_marquee_step_size

Get Marquee step size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_min

Set min.

set_max

Set max.

set_range

Set range.

set_step_size

Set step size.

set_position

Set position.

advance_position

Advance position.

step_position

Step position.

set_marquee_mode

Set marquee mode.

set_marquee_animation_speed

Set marquee animation speed.

set_marquee_box_width

Set marquee box width.

set_marquee_step_size

Set marquee step size.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.set_focus_policy.html 2020-07-26 14:22:33.950600530 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ProgressBar.set_focus_policy.html 2020-07-26 14:22:33.950600530 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.exit_with_code.html 2020-07-26 14:22:33.958600589 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.exit_with_code.html 2020-07-26 14:22:33.958600589 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_activated.html 2020-07-26 14:22:33.966600649 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_activated.html 2020-07-26 14:22:33.966600649 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_close.html 2020-07-26 14:22:33.974600708 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_close.html 2020-07-26 14:22:33.974600708 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_deactivated.html 2020-07-26 14:22:33.982600767 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_deactivated.html 2020-07-26 14:22:33.982600767 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_enablemode_changed.html 2020-07-26 14:22:33.994600856 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_enablemode_changed.html 2020-07-26 14:22:33.994600856 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_gained.html 2020-07-26 14:22:34.002600915 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_gained.html 2020-07-26 14:22:34.002600915 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_lost.html 2020-07-26 14:22:34.010600975 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_focus_lost.html 2020-07-26 14:22:34.010600975 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_enter.html 2020-07-26 14:22:34.018601034 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_enter.html 2020-07-26 14:22:34.018601034 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_exit.html 2020-07-26 14:22:34.026601093 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_pointer_exit.html 2020-07-26 14:22:34.026601093 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_style_changed.html 2020-07-26 14:22:34.034601152 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_style_changed.html 2020-07-26 14:22:34.034601152 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_visibility_change.html 2020-07-26 14:22:34.042601211 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.func_visibility_change.html 2020-07-26 14:22:34.042601211 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.html 2020-07-26 14:22:34.106601685 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.html 2020-07-26 14:22:34.106601685 +0000 @@ -3,4 +3,4 @@ CL_PushButton - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_PushButton

Push button component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_PushButton.CL_PushButton.html">CL_PushButton

Constructs a PushButton.


Attributes:

IconPosition

is_pushed

Is Pushed.

is_toggle

Is Toggle.

is_flat

Is Flat.

get_icon

Get Icon.

get_icon_position

Get Icon position.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_pushed

Set pushed.

set_toggle

Set toggle.

set_flat

Set flat.

set_icon

Set icon.

set_icon_position

Set icon position.

set_text

Set text.


Events:

func_clicked

Func clicked.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_PushButton

Push button component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_PushButton.CL_PushButton.html">CL_PushButton

Constructs a PushButton.


Attributes:

IconPosition

is_pushed

Is Pushed.

is_toggle

Is Toggle.

is_flat

Is Flat.

get_icon

Get Icon.

get_icon_position

Get Icon position.

get_text

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_pushed

Set pushed.

set_toggle

Set toggle.

set_flat

Set flat.

set_icon

Set icon.

set_icon_position

Set icon position.

set_text

Set text.


Events:

func_clicked

Func clicked.


Attributes:

FocusPolicy

Focus policies.

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.set_focus_policy.html 2020-07-26 14:22:34.118601774 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_PushButton.set_focus_policy.html 2020-07-26 14:22:34.118601774 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.exit_with_code.html 2020-07-26 14:22:34.126601833 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.exit_with_code.html 2020-07-26 14:22:34.126601833 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_activated.html 2020-07-26 14:22:34.138601922 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_activated.html 2020-07-26 14:22:34.138601922 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_close.html 2020-07-26 14:22:34.146601981 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_close.html 2020-07-26 14:22:34.146601981 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_deactivated.html 2020-07-26 14:22:34.154602040 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_deactivated.html 2020-07-26 14:22:34.154602040 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_enablemode_changed.html 2020-07-26 14:22:34.162602100 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_enablemode_changed.html 2020-07-26 14:22:34.162602100 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_gained.html 2020-07-26 14:22:34.170602159 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_gained.html 2020-07-26 14:22:34.170602159 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_lost.html 2020-07-26 14:22:34.178602218 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_focus_lost.html 2020-07-26 14:22:34.178602218 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_enter.html 2020-07-26 14:22:34.190602307 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_enter.html 2020-07-26 14:22:34.190602307 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_exit.html 2020-07-26 14:22:34.198602366 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_pointer_exit.html 2020-07-26 14:22:34.198602366 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_style_changed.html 2020-07-26 14:22:34.206602426 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_style_changed.html 2020-07-26 14:22:34.206602426 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_visibility_change.html 2020-07-26 14:22:34.214602485 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.func_visibility_change.html 2020-07-26 14:22:34.214602485 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.html 2020-07-26 14:22:34.282602988 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.html 2020-07-26 14:22:34.282602988 +0000 @@ -3,4 +3,4 @@ CL_RadioButton - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_RadioButton

Radio button component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_RadioButton.CL_RadioButton.html">CL_RadioButton

Constructs a RadioButton.


Attributes:

get_text

Get Text.

get_id

Get Id.

is_selected

Is Selected.

get_group_name

Get Group name.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_id

Set id.

set_selected

Set selected.

set_group_name

Set group name.


Events:

func_selected

Func selected.

func_unselected

Func unselected.

func_group_selection_changed

Callback invoked when any of the radio buttons in the group is selected.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_RadioButton

Radio button component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_RadioButton.CL_RadioButton.html">CL_RadioButton

Constructs a RadioButton.


Attributes:

get_text

Get Text.

get_id

Get Id.

is_selected

Is Selected.

get_group_name

Get Group name.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

set_id

Set id.

set_selected

Set selected.

set_group_name

Set group name.


Events:

func_selected

Func selected.

func_unselected

Func unselected.

func_group_selection_changed

Callback invoked when any of the radio buttons in the group is selected.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.set_focus_policy.html 2020-07-26 14:22:34.290603048 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_RadioButton.set_focus_policy.html 2020-07-26 14:22:34.290603048 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.exit_with_code.html 2020-07-26 14:22:34.298603107 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.exit_with_code.html 2020-07-26 14:22:34.302603136 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_activated.html 2020-07-26 14:22:34.310603195 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_activated.html 2020-07-26 14:22:34.310603195 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_close.html 2020-07-26 14:22:34.318603255 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_close.html 2020-07-26 14:22:34.318603255 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_deactivated.html 2020-07-26 14:22:34.326603314 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_deactivated.html 2020-07-26 14:22:34.326603314 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_enablemode_changed.html 2020-07-26 14:22:34.334603374 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_enablemode_changed.html 2020-07-26 14:22:34.334603374 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_gained.html 2020-07-26 14:22:34.342603433 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_gained.html 2020-07-26 14:22:34.342603433 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_lost.html 2020-07-26 14:22:34.350603491 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_focus_lost.html 2020-07-26 14:22:34.350603491 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_enter.html 2020-07-26 14:22:34.362603581 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_enter.html 2020-07-26 14:22:34.362603581 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_exit.html 2020-07-26 14:22:34.370603640 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_pointer_exit.html 2020-07-26 14:22:34.370603640 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_style_changed.html 2020-07-26 14:22:34.378603699 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_style_changed.html 2020-07-26 14:22:34.378603699 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_visibility_change.html 2020-07-26 14:22:34.386603758 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.func_visibility_change.html 2020-07-26 14:22:34.386603758 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.html 2020-07-26 14:22:34.462604321 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.html 2020-07-26 14:22:34.462604321 +0000 @@ -3,4 +3,4 @@ CL_ScrollBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ScrollBar

Scroll bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ScrollBar.CL_ScrollBar.html">CL_ScrollBar

Constructs a ScrollBar.


Attributes:

is_vertical

Is Vertical.

is_horizontal

Is Horizontal.

get_min

Get Min.

get_max

Get Max.

get_line_step

Get Line step.

get_page_step

Get Page step.

get_position

Get Position.

get_preferred_size

Get Preferred size.

get_preferred_width

Returns the preferred width of the scrollbar.

get_preferred_height

Returns the preferred height of the scrollbar.

get_named_item

Find child component with the specified component ID name.


Operations:

set_vertical

Set vertical.

set_horizontal

Set horizontal.

set_min

Set min.

set_max

Set max.

set_line_step

Set line step.

set_page_step

Set page step.

set_ranges

Set ranges.

calculate_ranges

Calculate the scrollbar range and page_step size for scrolling in pixels.

set_position

Set position.


Events:

func_scroll

Called for every type of scrollbar scrolling.

func_scroll_min

Called when scrolled to minimum position.

func_scroll_max

Called when scrolled to maximum position.

func_scroll_line_decrement

Called when decrement button is clicked.

func_scroll_line_increment

Called when increment button is clicked.

func_scroll_page_decrement

Called when decrement track is clicked.

func_scroll_page_increment

Called when increment track is clicked.

func_scroll_thumb_release

Called when user released scroll thumb.

func_scroll_thumb_track

Called as user moves the scroll thumb.

func_scroll_end

Called when user releases the mouse after scrolling.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ScrollBar

Scroll bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ScrollBar.CL_ScrollBar.html">CL_ScrollBar

Constructs a ScrollBar.


Attributes:

is_vertical

Is Vertical.

is_horizontal

Is Horizontal.

get_min

Get Min.

get_max

Get Max.

get_line_step

Get Line step.

get_page_step

Get Page step.

get_position

Get Position.

get_preferred_size

Get Preferred size.

get_preferred_width

Returns the preferred width of the scrollbar.

get_preferred_height

Returns the preferred height of the scrollbar.

get_named_item

Find child component with the specified component ID name.


Operations:

set_vertical

Set vertical.

set_horizontal

Set horizontal.

set_min

Set min.

set_max

Set max.

set_line_step

Set line step.

set_page_step

Set page step.

set_ranges

Set ranges.

calculate_ranges

Calculate the scrollbar range and page_step size for scrolling in pixels.

set_position

Set position.


Events:

func_scroll

Called for every type of scrollbar scrolling.

func_scroll_min

Called when scrolled to minimum position.

func_scroll_max

Called when scrolled to maximum position.

func_scroll_line_decrement

Called when decrement button is clicked.

func_scroll_line_increment

Called when increment button is clicked.

func_scroll_page_decrement

Called when decrement track is clicked.

func_scroll_page_increment

Called when increment track is clicked.

func_scroll_thumb_release

Called when user released scroll thumb.

func_scroll_thumb_track

Called as user moves the scroll thumb.

func_scroll_end

Called when user releases the mouse after scrolling.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.set_focus_policy.html 2020-07-26 14:22:34.470604380 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ScrollBar.set_focus_policy.html 2020-07-26 14:22:34.470604380 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.exit_with_code.html 2020-07-26 14:22:34.482604469 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.exit_with_code.html 2020-07-26 14:22:34.482604469 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_activated.html 2020-07-26 14:22:34.490604529 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_activated.html 2020-07-26 14:22:34.490604529 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_close.html 2020-07-26 14:22:34.498604587 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_close.html 2020-07-26 14:22:34.498604587 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_deactivated.html 2020-07-26 14:22:34.506604646 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_deactivated.html 2020-07-26 14:22:34.506604646 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_enablemode_changed.html 2020-07-26 14:22:34.514604706 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_enablemode_changed.html 2020-07-26 14:22:34.514604706 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_gained.html 2020-07-26 14:22:34.522604765 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_gained.html 2020-07-26 14:22:34.522604765 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_lost.html 2020-07-26 14:22:34.530604825 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_focus_lost.html 2020-07-26 14:22:34.534604854 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_enter.html 2020-07-26 14:22:34.542604913 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_enter.html 2020-07-26 14:22:34.542604913 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_exit.html 2020-07-26 14:22:34.550604972 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_pointer_exit.html 2020-07-26 14:22:34.550604972 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_style_changed.html 2020-07-26 14:22:34.558605032 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_style_changed.html 2020-07-26 14:22:34.558605032 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_visibility_change.html 2020-07-26 14:22:34.566605091 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.func_visibility_change.html 2020-07-26 14:22:34.566605091 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.html 2020-07-26 14:22:34.634605594 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.html 2020-07-26 14:22:34.634605594 +0000 @@ -3,4 +3,4 @@ CL_Slider - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Slider

Track bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Slider.CL_Slider.html">CL_Slider

Constructs a Slider.


Attributes:

is_vertical

Is Vertical.

is_horizontal

Is Horizontal.

get_min

Get Min.

get_max

Get Max.

get_tick_count

Get Tick count.

get_page_step

Get Page step.

get_position

Get Position.

get_lock_to_ticks

Get Lock to ticks.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_vertical

Set vertical.

set_horizontal

Set horizontal.

set_min

Set min.

set_max

Set max.

set_tick_count

Set tick count.

set_page_step

Set page step.

set_lock_to_ticks

Set lock to ticks.

set_ranges

Set ranges.

set_position

Set position.


Callbacks:

func_value_changed

Emitted while the slider is being moved.

func_value_decremented

Emitted when the slider value is decremented (while moving or when clicking the track).

func_value_incremented

Emitted when the slider value is incremented.

func_slider_moved

Emitted after the slider has been moved.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Slider

Track bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Slider.CL_Slider.html">CL_Slider

Constructs a Slider.


Attributes:

is_vertical

Is Vertical.

is_horizontal

Is Horizontal.

get_min

Get Min.

get_max

Get Max.

get_tick_count

Get Tick count.

get_page_step

Get Page step.

get_position

Get Position.

get_lock_to_ticks

Get Lock to ticks.

get_preferred_size

Get Preferred size.

get_named_item

Find child component with the specified component ID name.


Operations:

set_vertical

Set vertical.

set_horizontal

Set horizontal.

set_min

Set min.

set_max

Set max.

set_tick_count

Set tick count.

set_page_step

Set page step.

set_lock_to_ticks

Set lock to ticks.

set_ranges

Set ranges.

set_position

Set position.


Callbacks:

func_value_changed

Emitted while the slider is being moved.

func_value_decremented

Emitted when the slider value is decremented (while moving or when clicking the track).

func_value_incremented

Emitted when the slider value is incremented.

func_slider_moved

Emitted after the slider has been moved.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.set_focus_policy.html 2020-07-26 14:22:34.646605683 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Slider.set_focus_policy.html 2020-07-26 14:22:34.646605683 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_SpanLayout.set_cursor_pos.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_SpanLayout.set_cursor_pos.html 2020-07-26 14:22:34.654605742 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_SpanLayout.set_cursor_pos.html 2020-07-26 14:22:34.654605742 +0000 @@ -1,5 +1,5 @@ set_cursor_pos - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_cursor_pos

Sets the cursor position.

 	void CL_SpanLayout::set_cursor_pos(
-		CL_String::size_type  pos);
+		CL_String::size_type  pos);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_SpanLayout.set_selection_range.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_SpanLayout.set_selection_range.html 2020-07-26 14:22:34.662605801 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_SpanLayout.set_selection_range.html 2020-07-26 14:22:34.662605801 +0000 @@ -1,6 +1,6 @@ set_selection_range - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_selection_range

Set selection range.

 	void CL_SpanLayout::set_selection_range(
-		CL_String::size_type  start,
-		CL_String::size_type  end);
+		CL_String::size_type  start,
+		CL_String::size_type  end);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.exit_with_code.html 2020-07-26 14:22:34.670605861 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.exit_with_code.html 2020-07-26 14:22:34.670605861 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_activated.html 2020-07-26 14:22:34.678605920 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_activated.html 2020-07-26 14:22:34.678605920 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_close.html 2020-07-26 14:22:34.686605980 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_close.html 2020-07-26 14:22:34.686605980 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_deactivated.html 2020-07-26 14:22:34.694606039 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_deactivated.html 2020-07-26 14:22:34.694606039 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_enablemode_changed.html 2020-07-26 14:22:34.706606128 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_enablemode_changed.html 2020-07-26 14:22:34.706606128 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_gained.html 2020-07-26 14:22:34.714606187 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_gained.html 2020-07-26 14:22:34.714606187 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_lost.html 2020-07-26 14:22:34.722606246 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_focus_lost.html 2020-07-26 14:22:34.722606246 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_enter.html 2020-07-26 14:22:34.730606306 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_enter.html 2020-07-26 14:22:34.730606306 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_exit.html 2020-07-26 14:22:34.738606364 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_pointer_exit.html 2020-07-26 14:22:34.738606364 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_style_changed.html 2020-07-26 14:22:34.746606423 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_style_changed.html 2020-07-26 14:22:34.746606423 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_visibility_change.html 2020-07-26 14:22:34.754606483 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.func_visibility_change.html 2020-07-26 14:22:34.754606483 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.html 2020-07-26 14:22:34.818606957 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.html 2020-07-26 14:22:34.818606957 +0000 @@ -3,4 +3,4 @@ CL_Spin - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Spin

Spin component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Spin.CL_Spin.html">CL_Spin

Constructs a Spin.


Attributes:

get_value

Get Value.

get_value_float

Get Value float.

get_min

Get Min.

get_max

Get Max.

get_min_float

Get Min float.

get_max_float

Get Max float.

get_floating_point_mode

Get Floating point mode.

get_named_item

Find child component with the specified component ID name.


Operations:

set_value

Set value.

set_value_float

Set value float.

set_ranges

Set ranges.

set_ranges_float

Set ranges float.

set_step_size

Set step size.

set_step_size_float

Set step size float.

set_number_of_decimal_places

Set number of decimal places.

set_floating_point_mode

Set floating point mode.


Events:

func_value_changed

Func value changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Spin

Spin component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Spin.CL_Spin.html">CL_Spin

Constructs a Spin.


Attributes:

get_value

Get Value.

get_value_float

Get Value float.

get_min

Get Min.

get_max

Get Max.

get_min_float

Get Min float.

get_max_float

Get Max float.

get_floating_point_mode

Get Floating point mode.

get_named_item

Find child component with the specified component ID name.


Operations:

set_value

Set value.

set_value_float

Set value float.

set_ranges

Set ranges.

set_ranges_float

Set ranges float.

set_step_size

Set step size.

set_step_size_float

Set step size float.

set_number_of_decimal_places

Set number of decimal places.

set_floating_point_mode

Set floating point mode.


Events:

func_value_changed

Func value changed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.set_focus_policy.html 2020-07-26 14:22:34.830607045 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Spin.set_focus_policy.html 2020-07-26 14:22:34.830607045 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.exit_with_code.html 2020-07-26 14:22:34.838607105 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.exit_with_code.html 2020-07-26 14:22:34.838607105 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_activated.html 2020-07-26 14:22:34.846607164 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_activated.html 2020-07-26 14:22:34.846607164 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_close.html 2020-07-26 14:22:34.854607223 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_close.html 2020-07-26 14:22:34.854607223 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_deactivated.html 2020-07-26 14:22:34.862607283 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_deactivated.html 2020-07-26 14:22:34.862607283 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_enablemode_changed.html 2020-07-26 14:22:34.874607371 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_enablemode_changed.html 2020-07-26 14:22:34.874607371 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_gained.html 2020-07-26 14:22:34.882607431 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_gained.html 2020-07-26 14:22:34.882607431 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_lost.html 2020-07-26 14:22:34.890607490 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_focus_lost.html 2020-07-26 14:22:34.890607490 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_enter.html 2020-07-26 14:22:34.898607549 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_enter.html 2020-07-26 14:22:34.898607549 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_exit.html 2020-07-26 14:22:34.906607609 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_pointer_exit.html 2020-07-26 14:22:34.906607609 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_style_changed.html 2020-07-26 14:22:34.914607667 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_style_changed.html 2020-07-26 14:22:34.914607667 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_visibility_change.html 2020-07-26 14:22:34.922607726 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.func_visibility_change.html 2020-07-26 14:22:34.926607757 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.html 2020-07-26 14:22:34.990608230 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.html 2020-07-26 14:22:34.986608200 +0000 @@ -3,4 +3,4 @@ CL_StatusBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_StatusBar

Status bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_StatusBar.CL_StatusBar.html">CL_StatusBar

Constructs a StatusBar.


Attributes:

get_preferred_size

Get Preferred size.

func_part_double_clicked

Func part double clicked.

get_named_item

Find child component with the specified component ID name.


Operations:

set_status_text

Set status text.

set_part_text

Set part text.

add_part

Add part.

show_part

Show part.

remove_part

Remove part.

show_size_grip

Show size grip.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_StatusBar

Status bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_StatusBar.CL_StatusBar.html">CL_StatusBar

Constructs a StatusBar.


Attributes:

get_preferred_size

Get Preferred size.

func_part_double_clicked

Func part double clicked.

get_named_item

Find child component with the specified component ID name.


Operations:

set_status_text

Set status text.

set_part_text

Set part text.

add_part

Add part.

show_part

Show part.

remove_part

Remove part.

show_size_grip

Show size grip.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.set_focus_policy.html 2020-07-26 14:22:34.998608290 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StatusBar.set_focus_policy.html 2020-07-26 14:22:34.998608290 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.CL_String16.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.CL_String16.html 2020-07-26 14:22:35.010608378 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.CL_String16.html 2020-07-26 14:22:35.010608378 +0000 @@ -6,7 +6,7 @@ CL_String16::CL_String16( const char * c_str, - size_type length); + size_type length); CL_String16::CL_String16( const CL_String16 & source); @@ -22,10 +22,10 @@ CL_String16::CL_String16( const wchar_t * wc_str, - size_type length); + size_type length); CL_String16::CL_String16( - size_type n, + size_type n, wchar_t c);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.append.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.append.html 2020-07-26 14:22:35.018608438 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.append.html 2020-07-26 14:22:35.018608438 +0000 @@ -4,25 +4,25 @@ CL_String16& CL_String16::append( const char * s, - size_type n); + size_type n); CL_String16& CL_String16::append( const CL_StringData16 & s); CL_String16& CL_String16::append( const CL_StringData16 & s, - size_type pos, - size_type n); + size_type pos, + size_type n); CL_String16& CL_String16::append( const wchar_t * s); CL_String16& CL_String16::append( const wchar_t * s, - size_type n); + size_type n); CL_String16& CL_String16::append( - size_type n, + size_type n, wchar_t c);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.assign.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.assign.html 2020-07-26 14:22:35.026608497 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.assign.html 2020-07-26 14:22:35.026608497 +0000 @@ -4,18 +4,18 @@ CL_String16& CL_String16::assign( const CL_StringData16 & s, - size_type pos, - size_type n); + size_type pos, + size_type n); CL_String16& CL_String16::assign( const wchar_t * s); CL_String16& CL_String16::assign( const wchar_t * s, - size_type n); + size_type n); CL_String16& CL_String16::assign( - size_type n, + size_type n, wchar_t c);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.compare.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.compare.html 2020-07-26 14:22:35.034608556 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.compare.html 2020-07-26 14:22:35.034608556 +0000 @@ -6,21 +6,21 @@ const wchar_t * s); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData16 & s); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData16 & s, - size_type pos1, - size_type n1); + size_type pos1, + size_type n1); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const wchar_t * s, - size_type len = npos ); + size_type len = npos );
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.copy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.copy.html 2020-07-26 14:22:35.046608645 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.copy.html 2020-07-26 14:22:35.046608645 +0000 @@ -1,7 +1,7 @@ copy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function copy

Copy.

 	size_type CL_String16::copy(
 		wchar_t * buf,
-		size_type  n,
-		size_type  pos = 0);
+		size_type  n,
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.erase.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.erase.html 2020-07-26 14:22:35.054608704 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.erase.html 2020-07-26 14:22:35.054608704 +0000 @@ -1,13 +1,13 @@ erase - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function erase

Erase.

 	iterator CL_String16::erase(
-		iterator  first,
-		iterator  last);
+		iterator  first,
+		iterator  last);
 
 	iterator CL_String16::erase(
-		iterator  p);
+		iterator  p);
 
 	CL_String16& CL_String16::erase(
-		size_type  pos = 0,
-		size_type  n = CL_StringData16::npos );
+		size_type  pos = 0,
+		size_type  n = CL_StringData16::npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find.html 2020-07-26 14:22:35.062608763 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find.html 2020-07-26 14:22:35.062608763 +0000 @@ -1,19 +1,19 @@ find - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find

Find.

 	size_type CL_StringData16::find(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_first_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_first_not_of.html 2020-07-26 14:22:35.070608822 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_first_not_of.html 2020-07-26 14:22:35.070608822 +0000 @@ -1,19 +1,19 @@ find_first_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_not_of

Find first not of.

 	size_type CL_StringData16::find_first_not_of(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_not_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_first_not_of(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_not_of(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_first_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_first_of.html 2020-07-26 14:22:35.078608881 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_first_of.html 2020-07-26 14:22:35.082608912 +0000 @@ -1,19 +1,19 @@ find_first_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_of

Find first of.

 	size_type CL_StringData16::find_first_of(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_first_of(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_of(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_last_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_last_not_of.html 2020-07-26 14:22:35.090608971 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_last_not_of.html 2020-07-26 14:22:35.090608971 +0000 @@ -1,19 +1,19 @@ find_last_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_not_of

Find last not of.

 	size_type CL_StringData16::find_last_not_of(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_not_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_last_not_of(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_not_of(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_last_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_last_of.html 2020-07-26 14:22:35.098609029 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.find_last_of.html 2020-07-26 14:22:35.098609029 +0000 @@ -1,19 +1,19 @@ find_last_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_of

Find last of.

 	size_type CL_StringData16::find_last_of(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_last_of(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_of(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.insert.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.insert.html 2020-07-26 14:22:35.106609089 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.insert.html 2020-07-26 14:22:35.106609089 +0000 @@ -1,35 +1,35 @@ insert - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function insert

Insert.

 	iterator CL_String16::insert(
-		iterator  pos,
+		iterator  pos,
 		const wchar_t & item);
 
 	void CL_String16::insert(
-		iterator  pos,
-		size_type  num_copies,
+		iterator  pos,
+		size_type  num_copies,
 		const wchar_t & item);
 
 	CL_String16& CL_String16::insert(
-		size_type  pos,
+		size_type  pos,
 		const CL_StringData16 & s);
 
 	CL_String16& CL_String16::insert(
-		size_type  pos,
+		size_type  pos,
 		const CL_StringData16 & s,
-		size_type  pos1,
-		size_type  length);
+		size_type  pos1,
+		size_type  length);
 
 	CL_String16& CL_String16::insert(
-		size_type  pos,
+		size_type  pos,
 		const wchar_t * s);
 
 	CL_String16& CL_String16::insert(
-		size_type  pos,
+		size_type  pos,
 		const wchar_t * s,
-		size_type  s_length);
+		size_type  s_length);
 
 	CL_String16& CL_String16::insert(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		wchar_t c);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.operator__.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.operator__.html 2020-07-26 14:22:35.114609148 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.operator__.html 2020-07-26 14:22:35.118609178 +0000 @@ -1,8 +1,8 @@ operator[] - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function operator[]

 	wchar_t& CL_StringData16::operator[](
-		size_type  n);
+		size_type  n);
 
 	const wchar_t& CL_StringData16::operator[](
-		size_type  n);
+		size_type  n);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.replace.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.replace.html 2020-07-26 14:22:35.126609237 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.replace.html 2020-07-26 14:22:35.126609237 +0000 @@ -1,53 +1,53 @@ replace - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function replace

Replace.

 	CL_String16& CL_String16::replace(
-		iterator  first,
-		iterator  last,
+		iterator  first,
+		iterator  last,
 		const CL_StringData16 & s);
 
 	CL_String16& CL_String16::replace(
-		iterator  first,
-		iterator  last,
+		iterator  first,
+		iterator  last,
 		const wchar_t * s);
 
 	CL_String16& CL_String16::replace(
-		iterator  first,
-		iterator  last,
+		iterator  first,
+		iterator  last,
 		const wchar_t * s,
-		size_type  n);
+		size_type  n);
 
 	CL_String16& CL_String16::replace(
-		iterator  first,
-		iterator  last,
-		size_type  n,
+		iterator  first,
+		iterator  last,
+		size_type  n,
 		wchar_t c);
 
 	CL_String16& CL_String16::replace(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		const CL_StringData16 & s);
 
 	CL_String16& CL_String16::replace(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		const CL_StringData16 & s,
-		size_type  pos1,
-		size_type  n1);
+		size_type  pos1,
+		size_type  n1);
 
 	CL_String16& CL_String16::replace(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		const wchar_t * s);
 
 	CL_String16& CL_String16::replace(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		const wchar_t * s,
-		size_type  n1);
+		size_type  n1);
 
 	CL_String16& CL_String16::replace(
-		size_type  pos,
-		size_type  n,
-		size_type  n1,
+		size_type  pos,
+		size_type  n,
+		size_type  n1,
 		wchar_t c);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.reserve.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.reserve.html 2020-07-26 14:22:35.134609296 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.reserve.html 2020-07-26 14:22:35.134609296 +0000 @@ -1,5 +1,5 @@ reserve - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function reserve

Reserve.

 	void CL_String16::reserve(
-		size_type  size);
+		size_type  size);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.resize.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.resize.html 2020-07-26 14:22:35.146609385 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.resize.html 2020-07-26 14:22:35.146609385 +0000 @@ -1,9 +1,9 @@ resize - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function resize

Resize.

 	void CL_String16::resize(
-		size_type  n);
+		size_type  n);
 
 	void CL_String16::resize(
-		size_type  n,
+		size_type  n,
 		wchar_t c);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.rfind.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.rfind.html 2020-07-26 14:22:35.154609444 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.rfind.html 2020-07-26 14:22:35.154609444 +0000 @@ -1,19 +1,19 @@ rfind - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function rfind

Rfind.

 	size_type CL_StringData16::rfind(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::rfind(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::rfind(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::rfind(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String16.substr.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.substr.html 2020-07-26 14:22:35.162609503 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String16.substr.html 2020-07-26 14:22:35.162609503 +0000 @@ -1,6 +1,6 @@ substr - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function substr

Substr.

 	CL_StringRef16 CL_StringData16::substr(
-		size_type  pos = 0,
-		size_type  n = npos );
+		size_type  pos = 0,
+		size_type  n = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.CL_String8.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.CL_String8.html 2020-07-26 14:22:35.170609563 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.CL_String8.html 2020-07-26 14:22:35.170609563 +0000 @@ -6,7 +6,7 @@ CL_String8::CL_String8( const char * c_str, - size_type length); + size_type length); CL_String8::CL_String8( const CL_String8 & source); @@ -22,10 +22,10 @@ CL_String8::CL_String8( const wchar_t * wc_str, - size_type length); + size_type length); CL_String8::CL_String8( - size_type n, + size_type n, char c);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.append.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.append.html 2020-07-26 14:22:35.178609622 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.append.html 2020-07-26 14:22:35.178609622 +0000 @@ -4,25 +4,25 @@ CL_String8& CL_String8::append( const char * s, - size_type n); + size_type n); CL_String8& CL_String8::append( const CL_StringData8 & s); CL_String8& CL_String8::append( const CL_StringData8 & s, - size_type pos, - size_type n); + size_type pos, + size_type n); CL_String8& CL_String8::append( const wchar_t * s); CL_String8& CL_String8::append( const wchar_t * s, - size_type n); + size_type n); CL_String8& CL_String8::append( - size_type n, + size_type n, char c);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.assign.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.assign.html 2020-07-26 14:22:35.190609711 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.assign.html 2020-07-26 14:22:35.190609711 +0000 @@ -4,18 +4,18 @@ CL_String8& CL_String8::assign( const char * s, - size_type n); + size_type n); CL_String8& CL_String8::assign( const CL_StringData8 & s); CL_String8& CL_String8::assign( const CL_StringData8 & s, - size_type pos, - size_type n); + size_type pos, + size_type n); CL_String8& CL_String8::assign( - size_type n, + size_type n, char c);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.compare.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.compare.html 2020-07-26 14:22:35.198609770 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.compare.html 2020-07-26 14:22:35.198609770 +0000 @@ -6,21 +6,21 @@ const CL_StringData8 & s); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const char * s, - size_type len = npos ); + size_type len = npos ); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData8 & s); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData8 & s, - size_type pos1, - size_type n1); + size_type pos1, + size_type n1);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.copy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.copy.html 2020-07-26 14:22:35.206609829 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.copy.html 2020-07-26 14:22:35.206609829 +0000 @@ -1,7 +1,7 @@ copy - ClanLib Game SDK

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Function copy

Copy.

 	size_type CL_String8::copy(
 		char * buf,
-		size_type  n,
-		size_type  pos = 0);
+		size_type  n,
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.erase.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.erase.html 2020-07-26 14:22:35.214609889 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.erase.html 2020-07-26 14:22:35.214609889 +0000 @@ -1,13 +1,13 @@ erase - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function erase

Erase.

 	iterator CL_String8::erase(
-		iterator  first,
-		iterator  last);
+		iterator  first,
+		iterator  last);
 
 	iterator CL_String8::erase(
-		iterator  p);
+		iterator  p);
 
 	CL_String8& CL_String8::erase(
-		size_type  pos = 0,
-		size_type  n = CL_StringData8::npos );
+		size_type  pos = 0,
+		size_type  n = CL_StringData8::npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find.html 2020-07-26 14:22:35.226609977 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find.html 2020-07-26 14:22:35.226609977 +0000 @@ -1,19 +1,19 @@ find - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find

Find.

 	size_type CL_StringData8::find(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_first_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_first_not_of.html 2020-07-26 14:22:35.234610037 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_first_not_of.html 2020-07-26 14:22:35.234610037 +0000 @@ -1,19 +1,19 @@ find_first_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_not_of

Find first not of.

 	size_type CL_StringData8::find_first_not_of(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_not_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_first_not_of(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_not_of(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_first_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_first_of.html 2020-07-26 14:22:35.242610096 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_first_of.html 2020-07-26 14:22:35.242610096 +0000 @@ -1,19 +1,19 @@ find_first_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_of

Find first of.

 	size_type CL_StringData8::find_first_of(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_first_of(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_of(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_last_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_last_not_of.html 2020-07-26 14:22:35.250610155 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_last_not_of.html 2020-07-26 14:22:35.250610155 +0000 @@ -1,19 +1,19 @@ find_last_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_not_of

Find last not of.

 	size_type CL_StringData8::find_last_not_of(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_not_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_last_not_of(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_not_of(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_last_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_last_of.html 2020-07-26 14:22:35.258610215 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.find_last_of.html 2020-07-26 14:22:35.258610215 +0000 @@ -1,19 +1,19 @@ find_last_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_of

Find last of.

 	size_type CL_StringData8::find_last_of(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_last_of(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_of(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.insert.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.insert.html 2020-07-26 14:22:35.270610303 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.insert.html 2020-07-26 14:22:35.270610303 +0000 @@ -1,35 +1,35 @@ insert - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function insert

Insert.

 	iterator CL_String8::insert(
-		iterator  pos,
+		iterator  pos,
 		const char & item);
 
 	void CL_String8::insert(
-		iterator  pos,
-		size_type  num_copies,
+		iterator  pos,
+		size_type  num_copies,
 		const char & item);
 
 	CL_String8& CL_String8::insert(
-		size_type  pos,
+		size_type  pos,
 		const char * s);
 
 	CL_String8& CL_String8::insert(
-		size_type  pos,
+		size_type  pos,
 		const char * s,
-		size_type  s_length);
+		size_type  s_length);
 
 	CL_String8& CL_String8::insert(
-		size_type  pos,
+		size_type  pos,
 		const CL_StringData8 & s);
 
 	CL_String8& CL_String8::insert(
-		size_type  pos,
+		size_type  pos,
 		const CL_StringData8 & s,
-		size_type  pos1,
-		size_type  length);
+		size_type  pos1,
+		size_type  length);
 
 	CL_String8& CL_String8::insert(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		char c);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.operator__.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.operator__.html 2020-07-26 14:22:35.278610363 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.operator__.html 2020-07-26 14:22:35.278610363 +0000 @@ -1,8 +1,8 @@ operator[] - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function operator[]

 	char& CL_StringData8::operator[](
-		size_type  n);
+		size_type  n);
 
 	const char& CL_StringData8::operator[](
-		size_type  n);
+		size_type  n);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.replace.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.replace.html 2020-07-26 14:22:35.286610422 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.replace.html 2020-07-26 14:22:35.286610422 +0000 @@ -1,53 +1,53 @@ replace - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function replace

Replace.

 	CL_String8& CL_String8::replace(
-		iterator  first,
-		iterator  last,
+		iterator  first,
+		iterator  last,
 		const char * s);
 
 	CL_String8& CL_String8::replace(
-		iterator  first,
-		iterator  last,
+		iterator  first,
+		iterator  last,
 		const char * s,
-		size_type  n);
+		size_type  n);
 
 	CL_String8& CL_String8::replace(
-		iterator  first,
-		iterator  last,
+		iterator  first,
+		iterator  last,
 		const CL_StringData8 & s);
 
 	CL_String8& CL_String8::replace(
-		iterator  first,
-		iterator  last,
-		size_type  n,
+		iterator  first,
+		iterator  last,
+		size_type  n,
 		char c);
 
 	CL_String8& CL_String8::replace(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		const char * s);
 
 	CL_String8& CL_String8::replace(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		const char * s,
-		size_type  n1);
+		size_type  n1);
 
 	CL_String8& CL_String8::replace(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		const CL_StringData8 & s);
 
 	CL_String8& CL_String8::replace(
-		size_type  pos,
-		size_type  n,
+		size_type  pos,
+		size_type  n,
 		const CL_StringData8 & s,
-		size_type  pos1,
-		size_type  n1);
+		size_type  pos1,
+		size_type  n1);
 
 	CL_String8& CL_String8::replace(
-		size_type  pos,
-		size_type  n,
-		size_type  n1,
+		size_type  pos,
+		size_type  n,
+		size_type  n1,
 		char c);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.reserve.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.reserve.html 2020-07-26 14:22:35.298610511 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.reserve.html 2020-07-26 14:22:35.298610511 +0000 @@ -1,5 +1,5 @@ reserve - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function reserve

Reserve.

 	void CL_String8::reserve(
-		size_type  size);
+		size_type  size);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.resize.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.resize.html 2020-07-26 14:22:35.306610570 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.resize.html 2020-07-26 14:22:35.306610570 +0000 @@ -1,9 +1,9 @@ resize - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function resize

Resize.

 	void CL_String8::resize(
-		size_type  n);
+		size_type  n);
 
 	void CL_String8::resize(
-		size_type  n,
+		size_type  n,
 		char c);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.rfind.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.rfind.html 2020-07-26 14:22:35.314610629 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.rfind.html 2020-07-26 14:22:35.314610629 +0000 @@ -1,19 +1,19 @@ rfind - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function rfind

Rfind.

 	size_type CL_StringData8::rfind(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::rfind(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::rfind(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::rfind(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_String8.substr.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.substr.html 2020-07-26 14:22:35.322610689 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_String8.substr.html 2020-07-26 14:22:35.322610689 +0000 @@ -1,6 +1,6 @@ substr - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function substr

Substr.

 	CL_StringRef8 CL_StringData8::substr(
-		size_type  pos = 0,
-		size_type  n = npos );
+		size_type  pos = 0,
+		size_type  n = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringAllocator.alloc.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringAllocator.alloc.html 2020-07-26 14:22:35.330610748 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringAllocator.alloc.html 2020-07-26 14:22:35.330610748 +0000 @@ -7,7 +7,7 @@ CL_StringRef8 CL_StringAllocator::alloc( const char * str, - CL_StringRef8::size_type length); + CL_StringRef8::size_type length); CL_StringRef16 CL_StringAllocator::alloc( const CL_StringRef16 & str); @@ -17,7 +17,7 @@ CL_StringRef16 CL_StringAllocator::alloc( const wchar_t * str, - CL_StringRef16::size_type length); + CL_StringRef16::size_type length); CL_StringRef CL_StringAllocator::alloc( unsigned int length); /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.CL_StringData16.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.CL_StringData16.html 2020-07-26 14:22:35.338610806 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.CL_StringData16.html 2020-07-26 14:22:35.342610836 +0000 @@ -3,6 +3,6 @@ CL_StringData16::CL_StringData16( const wchar_t * ptr, - size_type length); + size_type length);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.compare.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.compare.html 2020-07-26 14:22:35.350610896 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.compare.html 2020-07-26 14:22:35.350610896 +0000 @@ -6,21 +6,21 @@ const wchar_t * s); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData16 & s); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData16 & s, - size_type pos1, - size_type n1); + size_type pos1, + size_type n1); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const wchar_t * s, - size_type len = npos ); + size_type len = npos );
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find.html 2020-07-26 14:22:35.358610955 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find.html 2020-07-26 14:22:35.358610955 +0000 @@ -1,19 +1,19 @@ find - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find

Find.

 	size_type CL_StringData16::find(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_first_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_first_not_of.html 2020-07-26 14:22:35.366611014 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_first_not_of.html 2020-07-26 14:22:35.366611014 +0000 @@ -1,19 +1,19 @@ find_first_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_not_of

Find first not of.

 	size_type CL_StringData16::find_first_not_of(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_not_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_first_not_of(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_not_of(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_first_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_first_of.html 2020-07-26 14:22:35.378611103 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_first_of.html 2020-07-26 14:22:35.378611103 +0000 @@ -1,19 +1,19 @@ find_first_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_of

Find first of.

 	size_type CL_StringData16::find_first_of(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_first_of(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_of(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_last_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_last_not_of.html 2020-07-26 14:22:35.386611162 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_last_not_of.html 2020-07-26 14:22:35.386611162 +0000 @@ -1,19 +1,19 @@ find_last_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_not_of

Find last not of.

 	size_type CL_StringData16::find_last_not_of(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_not_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_last_not_of(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_not_of(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_last_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_last_of.html 2020-07-26 14:22:35.394611221 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.find_last_of.html 2020-07-26 14:22:35.394611221 +0000 @@ -1,19 +1,19 @@ find_last_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_of

Find last of.

 	size_type CL_StringData16::find_last_of(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_last_of(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_of(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.operator__.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.operator__.html 2020-07-26 14:22:35.402611280 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.operator__.html 2020-07-26 14:22:35.402611280 +0000 @@ -1,8 +1,8 @@ operator[] - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function operator[]

 	wchar_t& CL_StringData16::operator[](
-		size_type  n);
+		size_type  n);
 
 	const wchar_t& CL_StringData16::operator[](
-		size_type  n);
+		size_type  n);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.rfind.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.rfind.html 2020-07-26 14:22:35.410611340 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.rfind.html 2020-07-26 14:22:35.410611340 +0000 @@ -1,19 +1,19 @@ rfind - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function rfind

Rfind.

 	size_type CL_StringData16::rfind(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::rfind(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::rfind(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::rfind(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.substr.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.substr.html 2020-07-26 14:22:35.422611428 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData16.substr.html 2020-07-26 14:22:35.422611428 +0000 @@ -1,6 +1,6 @@ substr - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function substr

Substr.

 	CL_StringRef16 CL_StringData16::substr(
-		size_type  pos = 0,
-		size_type  n = npos );
+		size_type  pos = 0,
+		size_type  n = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.CL_StringData8.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.CL_StringData8.html 2020-07-26 14:22:35.430611488 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.CL_StringData8.html 2020-07-26 14:22:35.430611488 +0000 @@ -3,6 +3,6 @@ CL_StringData8::CL_StringData8( const char * ptr, - size_type length); + size_type length);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.compare.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.compare.html 2020-07-26 14:22:35.438611547 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.compare.html 2020-07-26 14:22:35.438611547 +0000 @@ -6,21 +6,21 @@ const CL_StringData8 & s); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const char * s, - size_type len = npos ); + size_type len = npos ); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData8 & s); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData8 & s, - size_type pos1, - size_type n1); + size_type pos1, + size_type n1);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find.html 2020-07-26 14:22:35.446611606 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find.html 2020-07-26 14:22:35.446611606 +0000 @@ -1,19 +1,19 @@ find - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find

Find.

 	size_type CL_StringData8::find(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_first_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_first_not_of.html 2020-07-26 14:22:35.454611666 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_first_not_of.html 2020-07-26 14:22:35.454611666 +0000 @@ -1,19 +1,19 @@ find_first_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_not_of

Find first not of.

 	size_type CL_StringData8::find_first_not_of(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_not_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_first_not_of(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_not_of(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_first_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_first_of.html 2020-07-26 14:22:35.466611754 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_first_of.html 2020-07-26 14:22:35.466611754 +0000 @@ -1,19 +1,19 @@ find_first_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_of

Find first of.

 	size_type CL_StringData8::find_first_of(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_first_of(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_of(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_last_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_last_not_of.html 2020-07-26 14:22:35.474611813 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_last_not_of.html 2020-07-26 14:22:35.474611813 +0000 @@ -1,19 +1,19 @@ find_last_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_not_of

Find last not of.

 	size_type CL_StringData8::find_last_not_of(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_not_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_last_not_of(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_not_of(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_last_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_last_of.html 2020-07-26 14:22:35.482611873 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.find_last_of.html 2020-07-26 14:22:35.482611873 +0000 @@ -1,19 +1,19 @@ find_last_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_of

Find last of.

 	size_type CL_StringData8::find_last_of(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_last_of(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_of(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.operator__.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.operator__.html 2020-07-26 14:22:35.490611932 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.operator__.html 2020-07-26 14:22:35.490611932 +0000 @@ -1,8 +1,8 @@ operator[] - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function operator[]

 	char& CL_StringData8::operator[](
-		size_type  n);
+		size_type  n);
 
 	const char& CL_StringData8::operator[](
-		size_type  n);
+		size_type  n);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.rfind.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.rfind.html 2020-07-26 14:22:35.498611992 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.rfind.html 2020-07-26 14:22:35.498611992 +0000 @@ -1,19 +1,19 @@ rfind - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function rfind

Rfind.

 	size_type CL_StringData8::rfind(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::rfind(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::rfind(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::rfind(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.substr.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.substr.html 2020-07-26 14:22:35.510612080 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringData8.substr.html 2020-07-26 14:22:35.510612080 +0000 @@ -1,6 +1,6 @@ substr - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function substr

Substr.

 	CL_StringRef8 CL_StringData8::substr(
-		size_type  pos = 0,
-		size_type  n = npos );
+		size_type  pos = 0,
+		size_type  n = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringHelp.detect_bom.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringHelp.detect_bom.html 2020-07-26 14:22:35.518612140 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringHelp.detect_bom.html 2020-07-26 14:22:35.518612140 +0000 @@ -1,6 +1,6 @@ detect_bom - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function detect_bom

Detect bom.

 	static BOMType CL_StringHelp::detect_bom(
 		const void * data,
-		CL_String::size_type  length);
+		CL_String::size_type  length);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.CL_StringRef16.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.CL_StringRef16.html 2020-07-26 14:22:35.526612199 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.CL_StringRef16.html 2020-07-26 14:22:35.526612199 +0000 @@ -6,7 +6,7 @@ CL_StringRef16::CL_StringRef16( const char * c_str, - size_type length, + size_type length, bool null_terminated); CL_StringRef16::CL_StringRef16( @@ -23,7 +23,7 @@ CL_StringRef16::CL_StringRef16( const wchar_t * wc_str, - size_type length, + size_type length, bool null_terminated);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.compare.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.compare.html 2020-07-26 14:22:35.534612258 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.compare.html 2020-07-26 14:22:35.534612258 +0000 @@ -6,21 +6,21 @@ const wchar_t * s); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData16 & s); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData16 & s, - size_type pos1, - size_type n1); + size_type pos1, + size_type n1); int CL_StringData16::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const wchar_t * s, - size_type len = npos ); + size_type len = npos );
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find.html 2020-07-26 14:22:35.542612317 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find.html 2020-07-26 14:22:35.542612317 +0000 @@ -1,19 +1,19 @@ find - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find

Find.

 	size_type CL_StringData16::find(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_first_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_first_not_of.html 2020-07-26 14:22:35.554612406 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_first_not_of.html 2020-07-26 14:22:35.554612406 +0000 @@ -1,19 +1,19 @@ find_first_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_not_of

Find first not of.

 	size_type CL_StringData16::find_first_not_of(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_not_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_first_not_of(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_not_of(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_first_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_first_of.html 2020-07-26 14:22:35.562612465 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_first_of.html 2020-07-26 14:22:35.562612465 +0000 @@ -1,19 +1,19 @@ find_first_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_of

Find first of.

 	size_type CL_StringData16::find_first_of(
 		const CL_StringData16 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_first_of(
 		const wchar_t * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData16::find_first_of(
 		wchar_t c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_last_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_last_not_of.html 2020-07-26 14:22:35.570612525 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_last_not_of.html 2020-07-26 14:22:35.570612525 +0000 @@ -1,19 +1,19 @@ find_last_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_not_of

Find last not of.

 	size_type CL_StringData16::find_last_not_of(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_not_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_last_not_of(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_not_of(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_last_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_last_of.html 2020-07-26 14:22:35.578612583 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.find_last_of.html 2020-07-26 14:22:35.578612583 +0000 @@ -1,19 +1,19 @@ find_last_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_of

Find last of.

 	size_type CL_StringData16::find_last_of(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_of(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::find_last_of(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::find_last_of(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.operator__.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.operator__.html 2020-07-26 14:22:35.586612643 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.operator__.html 2020-07-26 14:22:35.586612643 +0000 @@ -1,8 +1,8 @@ operator[] - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function operator[]

 	wchar_t& CL_StringData16::operator[](
-		size_type  n);
+		size_type  n);
 
 	const wchar_t& CL_StringData16::operator[](
-		size_type  n);
+		size_type  n);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.rfind.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.rfind.html 2020-07-26 14:22:35.598612732 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.rfind.html 2020-07-26 14:22:35.598612732 +0000 @@ -1,19 +1,19 @@ rfind - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function rfind

Rfind.

 	size_type CL_StringData16::rfind(
 		const CL_StringData16 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::rfind(
 		const wchar_t * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData16::rfind(
 		const wchar_t * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData16::rfind(
 		wchar_t c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.set_length.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.set_length.html 2020-07-26 14:22:35.606612791 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.set_length.html 2020-07-26 14:22:35.606612791 +0000 @@ -1,5 +1,5 @@ set_length - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_length

Set length.

 	void CL_StringRef16::set_length(
-		size_type  length);
+		size_type  length);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.substr.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.substr.html 2020-07-26 14:22:35.614612850 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef16.substr.html 2020-07-26 14:22:35.614612850 +0000 @@ -1,6 +1,6 @@ substr - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function substr

Substr.

 	CL_StringRef16 CL_StringData16::substr(
-		size_type  pos = 0,
-		size_type  n = npos );
+		size_type  pos = 0,
+		size_type  n = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.CL_StringRef8.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.CL_StringRef8.html 2020-07-26 14:22:35.622612909 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.CL_StringRef8.html 2020-07-26 14:22:35.622612909 +0000 @@ -6,7 +6,7 @@ CL_StringRef8::CL_StringRef8( const char * c_str, - size_type length, + size_type length, bool null_terminated); CL_StringRef8::CL_StringRef8( @@ -23,7 +23,7 @@ CL_StringRef8::CL_StringRef8( const wchar_t * wc_str, - size_type length, + size_type length, bool null_terminated);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.compare.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.compare.html 2020-07-26 14:22:35.634612998 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.compare.html 2020-07-26 14:22:35.634612998 +0000 @@ -6,21 +6,21 @@ const CL_StringData8 & s); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const char * s, - size_type len = npos ); + size_type len = npos ); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData8 & s); int CL_StringData8::compare( - size_type pos, - size_type n, + size_type pos, + size_type n, const CL_StringData8 & s, - size_type pos1, - size_type n1); + size_type pos1, + size_type n1);
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find.html 2020-07-26 14:22:35.642613057 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find.html 2020-07-26 14:22:35.642613057 +0000 @@ -1,19 +1,19 @@ find - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find

Find.

 	size_type CL_StringData8::find(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_first_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_first_not_of.html 2020-07-26 14:22:35.650613116 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_first_not_of.html 2020-07-26 14:22:35.650613116 +0000 @@ -1,19 +1,19 @@ find_first_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_not_of

Find first not of.

 	size_type CL_StringData8::find_first_not_of(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_not_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_first_not_of(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_not_of(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_first_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_first_of.html 2020-07-26 14:22:35.658613176 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_first_of.html 2020-07-26 14:22:35.658613176 +0000 @@ -1,19 +1,19 @@ find_first_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_first_of

Find first of.

 	size_type CL_StringData8::find_first_of(
 		char c,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_first_of(
 		const char * s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 	size_type CL_StringData8::find_first_of(
 		const CL_StringData8 & s,
-		size_type  pos = 0);
+		size_type  pos = 0);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_last_not_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_last_not_of.html 2020-07-26 14:22:35.670613264 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_last_not_of.html 2020-07-26 14:22:35.670613264 +0000 @@ -1,19 +1,19 @@ find_last_not_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_not_of

Find last not of.

 	size_type CL_StringData8::find_last_not_of(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_not_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_last_not_of(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_not_of(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_last_of.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_last_of.html 2020-07-26 14:22:35.678613324 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.find_last_of.html 2020-07-26 14:22:35.678613324 +0000 @@ -1,19 +1,19 @@ find_last_of - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function find_last_of

Find last of.

 	size_type CL_StringData8::find_last_of(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_of(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::find_last_of(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::find_last_of(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.operator__.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.operator__.html 2020-07-26 14:22:35.686613383 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.operator__.html 2020-07-26 14:22:35.686613383 +0000 @@ -1,8 +1,8 @@ operator[] - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function operator[]

 	char& CL_StringData8::operator[](
-		size_type  n);
+		size_type  n);
 
 	const char& CL_StringData8::operator[](
-		size_type  n);
+		size_type  n);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.rfind.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.rfind.html 2020-07-26 14:22:35.698613472 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.rfind.html 2020-07-26 14:22:35.698613472 +0000 @@ -1,19 +1,19 @@ rfind - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function rfind

Rfind.

 	size_type CL_StringData8::rfind(
 		char c,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::rfind(
 		const char * s,
-		size_type  pos,
-		size_type  n);
+		size_type  pos,
+		size_type  n);
 
 	size_type CL_StringData8::rfind(
 		const char * s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 	size_type CL_StringData8::rfind(
 		const CL_StringData8 & s,
-		size_type  pos = npos );
+		size_type  pos = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.set_length.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.set_length.html 2020-07-26 14:22:35.706613531 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.set_length.html 2020-07-26 14:22:35.706613531 +0000 @@ -1,5 +1,5 @@ set_length - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_length

Set length.

 	void CL_StringRef8::set_length(
-		size_type  length);
+		size_type  length);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.substr.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.substr.html 2020-07-26 14:22:35.714613590 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_StringRef8.substr.html 2020-07-26 14:22:35.714613590 +0000 @@ -1,6 +1,6 @@ substr - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function substr

Substr.

 	CL_StringRef8 CL_StringData8::substr(
-		size_type  pos = 0,
-		size_type  n = npos );
+		size_type  pos = 0,
+		size_type  n = npos );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TCPConnection.seek.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TCPConnection.seek.html 2020-07-26 14:22:35.722613650 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TCPConnection.seek.html 2020-07-26 14:22:35.722613650 +0000 @@ -1,6 +1,6 @@ seek - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function seek

Seek in data stream.

 	bool CL_IODevice::seek(
 		int position,
-		SeekMode  mode = seek_set );
+		SeekMode  mode = seek_set );
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.exit_with_code.html 2020-07-26 14:22:35.730613709 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.exit_with_code.html 2020-07-26 14:22:35.730613709 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_activated.html 2020-07-26 14:22:35.738613768 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_activated.html 2020-07-26 14:22:35.738613768 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

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Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_close.html 2020-07-26 14:22:35.746613828 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_close.html 2020-07-26 14:22:35.746613828 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

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Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_deactivated.html 2020-07-26 14:22:35.754613886 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_deactivated.html 2020-07-26 14:22:35.754613886 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

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Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_enablemode_changed.html 2020-07-26 14:22:35.766613976 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_enablemode_changed.html 2020-07-26 14:22:35.766613976 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

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Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_gained.html 2020-07-26 14:22:35.774614035 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_gained.html 2020-07-26 14:22:35.774614035 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

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Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_lost.html 2020-07-26 14:22:35.782614094 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_focus_lost.html 2020-07-26 14:22:35.782614094 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

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Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_enter.html 2020-07-26 14:22:35.790614153 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_enter.html 2020-07-26 14:22:35.790614153 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

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Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_exit.html 2020-07-26 14:22:35.798614212 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_pointer_exit.html 2020-07-26 14:22:35.798614212 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

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Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_style_changed.html 2020-07-26 14:22:35.806614272 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_style_changed.html 2020-07-26 14:22:35.806614272 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_visibility_change.html 2020-07-26 14:22:35.814614331 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.func_visibility_change.html 2020-07-26 14:22:35.814614331 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.html 2020-07-26 14:22:35.878614805 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.html 2020-07-26 14:22:35.878614805 +0000 @@ -3,4 +3,4 @@ CL_Tab - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Tab

Tab component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Tab.CL_Tab.html">CL_Tab

Constructs a Tab.


Attributes:

get_page

Get page.

get_page_by_id

Get page by id.

get_current_page_index

Get Current page index.

get_current_page_id

Get Current page id.

get_preferred_size

Get Preferred size.

get_page_count

returns the number of pages in the tab.

get_named_item

Find child component with the specified component ID name.


Operations:

add_page

Create new tab page. By default the ID of the tab is 0.

show_page

Show a page by its index.

show_page_by_id

Show a page by its ID. In case of non-unique ID's the first match will be shown.

remove_page

Remove a page by its index.

remove_page_by_id

Remove a page by its ID.

set_label

Set the label of the component specified by index.

set_label_by_id

Set the label of the component specified by index.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Tab

Tab component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Tab.CL_Tab.html">CL_Tab

Constructs a Tab.


Attributes:

get_page

Get page.

get_page_by_id

Get page by id.

get_current_page_index

Get Current page index.

get_current_page_id

Get Current page id.

get_preferred_size

Get Preferred size.

get_page_count

returns the number of pages in the tab.

get_named_item

Find child component with the specified component ID name.


Operations:

add_page

Create new tab page. By default the ID of the tab is 0.

show_page

Show a page by its index.

show_page_by_id

Show a page by its ID. In case of non-unique ID's the first match will be shown.

remove_page

Remove a page by its index.

remove_page_by_id

Remove a page by its ID.

set_label

Set the label of the component specified by index.

set_label_by_id

Set the label of the component specified by index.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.set_focus_policy.html 2020-07-26 14:22:35.886614864 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Tab.set_focus_policy.html 2020-07-26 14:22:35.886614864 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.exit_with_code.html 2020-07-26 14:22:35.894614924 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.exit_with_code.html 2020-07-26 14:22:35.894614924 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_activated.html 2020-07-26 14:22:35.902614982 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_activated.html 2020-07-26 14:22:35.902614982 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_close.html 2020-07-26 14:22:35.910615041 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_close.html 2020-07-26 14:22:35.910615041 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_deactivated.html 2020-07-26 14:22:35.918615101 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_deactivated.html 2020-07-26 14:22:35.918615101 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_enablemode_changed.html 2020-07-26 14:22:35.930615190 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_enablemode_changed.html 2020-07-26 14:22:35.930615190 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_gained.html 2020-07-26 14:22:35.938615249 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_gained.html 2020-07-26 14:22:35.938615249 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_lost.html 2020-07-26 14:22:35.946615308 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_focus_lost.html 2020-07-26 14:22:35.946615308 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_enter.html 2020-07-26 14:22:35.954615367 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_enter.html 2020-07-26 14:22:35.954615367 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_exit.html 2020-07-26 14:22:35.962615427 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_pointer_exit.html 2020-07-26 14:22:35.962615427 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_style_changed.html 2020-07-26 14:22:35.970615486 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_style_changed.html 2020-07-26 14:22:35.970615486 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_visibility_change.html 2020-07-26 14:22:35.978615545 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.func_visibility_change.html 2020-07-26 14:22:35.978615545 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.html 2020-07-26 14:22:36.038615989 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.html 2020-07-26 14:22:36.038615989 +0000 @@ -3,4 +3,4 @@ CL_TabPage - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_TabPage

Tab component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_TabPage.CL_TabPage.html">CL_TabPage

Constructs a TabPage.


Attributes:

get_id

Get Id.

get_label

Get Label.

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_TabPage

Tab component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_TabPage.CL_TabPage.html">CL_TabPage

Constructs a TabPage.


Attributes:

get_id

Get Id.

get_label

Get Label.

get_named_item

Find child component with the specified component ID name.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.set_focus_policy.html 2020-07-26 14:22:36.046616048 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TabPage.set_focus_policy.html 2020-07-26 14:22:36.046616048 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.exit_with_code.html 2020-07-26 14:22:36.058616137 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.exit_with_code.html 2020-07-26 14:22:36.058616137 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_activated.html 2020-07-26 14:22:36.066616196 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_activated.html 2020-07-26 14:22:36.066616196 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_close.html 2020-07-26 14:22:36.074616256 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_close.html 2020-07-26 14:22:36.074616256 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_deactivated.html 2020-07-26 14:22:36.082616315 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_deactivated.html 2020-07-26 14:22:36.082616315 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_enablemode_changed.html 2020-07-26 14:22:36.090616375 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_enablemode_changed.html 2020-07-26 14:22:36.090616375 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_enter.html 2020-07-26 14:22:36.098616434 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_enter.html 2020-07-26 14:22:36.098616434 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_exit.html 2020-07-26 14:22:36.110616523 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_pointer_exit.html 2020-07-26 14:22:36.110616523 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_style_changed.html 2020-07-26 14:22:36.118616582 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_style_changed.html 2020-07-26 14:22:36.118616582 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_visibility_change.html 2020-07-26 14:22:36.126616641 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.func_visibility_change.html 2020-07-26 14:22:36.126616641 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.html 2020-07-26 14:22:36.202617204 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.html 2020-07-26 14:22:36.202617204 +0000 @@ -3,4 +3,4 @@ CL_TextEdit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_TextEdit

Text edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_TextEdit.CL_TextEdit.html">CL_TextEdit

Constructs a LineEdit.


Attributes:

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

get_max_length

Get Max length.

get_text

Get Text.

get_line_count

Get line count.

get_line_text

Get line text.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_cursor_line_number

Get Cursor line number.

get_preferred_size

Get Preferred size.

get_total_height

Returns the height required to display all lines with the current width of the control.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_max_length

Set max length.

set_text

Set text.

add_text

Add text to end.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

set_input_mask

Use mask to restrict accepted input.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_TextEdit

Text edit component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_TextEdit.CL_TextEdit.html">CL_TextEdit

Constructs a LineEdit.


Attributes:

is_read_only

Is Read only.

is_lowercase

Is Lowercase.

is_uppercase

Is Uppercase.

get_max_length

Get Max length.

get_text

Get Text.

get_line_count

Get line count.

get_line_text

Get line text.

get_selection

Get Selection.

get_selection_start

Get Selection start.

get_selection_length

Get Selection length.

get_cursor_pos

Get Cursor pos.

get_cursor_line_number

Get Cursor line number.

get_preferred_size

Get Preferred size.

get_total_height

Returns the height required to display all lines with the current width of the control.

get_named_item

Find child component with the specified component ID name.


Operations:

set_select_all_on_focus_gain

select_all

Select all.

set_read_only

Set read only.

set_lowercase

Set lowercase.

set_uppercase

Set uppercase.

set_max_length

Set max length.

set_text

Set text.

add_text

Add text to end.

set_selection

Set selection.

clear_selection

Clear selection.

set_cursor_pos

Set cursor pos.

delete_selected_text

Delete selected text.

set_input_mask

Use mask to restrict accepted input.

set_cursor_drawing_enabled

Set cursor drawing enabled/disabled.


Events:

func_before_edit_changed

func_after_edit_changed

func_selection_changed

Func selection changed.

func_focus_gained

Callback invoked after the lineedit gained focus.

func_focus_lost

Callback invoked when the lineedit is about to lose focus.

func_enter_pressed

Func enter pressed.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.set_focus_policy.html 2020-07-26 14:22:36.214617292 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_TextEdit.set_focus_policy.html 2020-07-26 14:22:36.214617292 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.exit_with_code.html 2020-07-26 14:22:36.222617351 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.exit_with_code.html 2020-07-26 14:22:36.222617351 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_activated.html 2020-07-26 14:22:36.230617411 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_activated.html 2020-07-26 14:22:36.230617411 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_close.html 2020-07-26 14:22:36.238617470 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_close.html 2020-07-26 14:22:36.238617470 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_deactivated.html 2020-07-26 14:22:36.246617530 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_deactivated.html 2020-07-26 14:22:36.246617530 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_enablemode_changed.html 2020-07-26 14:22:36.254617589 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_enablemode_changed.html 2020-07-26 14:22:36.254617589 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_gained.html 2020-07-26 14:22:36.262617648 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_gained.html 2020-07-26 14:22:36.266617678 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_lost.html 2020-07-26 14:22:36.274617737 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_focus_lost.html 2020-07-26 14:22:36.274617737 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_enter.html 2020-07-26 14:22:36.282617796 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_enter.html 2020-07-26 14:22:36.282617796 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_exit.html 2020-07-26 14:22:36.290617856 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_pointer_exit.html 2020-07-26 14:22:36.290617856 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_style_changed.html 2020-07-26 14:22:36.298617914 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_style_changed.html 2020-07-26 14:22:36.298617914 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_visibility_change.html 2020-07-26 14:22:36.306617973 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.func_visibility_change.html 2020-07-26 14:22:36.306617973 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.html 2020-07-26 14:22:36.370618447 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.html 2020-07-26 14:22:36.370618447 +0000 @@ -3,4 +3,4 @@ CL_ToolBar - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ToolBar

Tool bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ToolBar.CL_ToolBar.html">CL_ToolBar

Constructs a ToolBar.


Attributes:

get_preferred_size

Get Preferred size.

get_item_by_id

Get item by id.

get_item

Get item.

get_item_index

Get item index.

get_item_count

Get Item count.

get_named_item

Find child component with the specified component ID name.


Operations:

add_item

Add item.

insert_item

Insert item.

insert_separator

Insert separator.

delete_item

Delete item.

set_single_selection

Set single selection.

clear_selection

Clear selection.


Events:

func_item_clicked

func_item_selected

func_item_unselected

func_mouse_right_up

Signal invoked when the toolbar is right-clicked. The parameters are click position and clicked item index.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ToolBar

Tool bar component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ToolBar.CL_ToolBar.html">CL_ToolBar

Constructs a ToolBar.


Attributes:

get_preferred_size

Get Preferred size.

get_item_by_id

Get item by id.

get_item

Get item.

get_item_index

Get item index.

get_item_count

Get Item count.

get_named_item

Find child component with the specified component ID name.


Operations:

add_item

Add item.

insert_item

Insert item.

insert_separator

Insert separator.

delete_item

Delete item.

set_single_selection

Set single selection.

clear_selection

Clear selection.


Events:

func_item_clicked

func_item_selected

func_item_unselected

func_mouse_right_up

Signal invoked when the toolbar is right-clicked. The parameters are click position and clicked item index.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.set_focus_policy.html 2020-07-26 14:22:36.382618537 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolBar.set_focus_policy.html 2020-07-26 14:22:36.382618537 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.exit_with_code.html 2020-07-26 14:22:36.390618595 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.exit_with_code.html 2020-07-26 14:22:36.390618595 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_activated.html 2020-07-26 14:22:36.398618655 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_activated.html 2020-07-26 14:22:36.398618655 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_close.html 2020-07-26 14:22:36.406618714 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_close.html 2020-07-26 14:22:36.406618714 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_deactivated.html 2020-07-26 14:22:36.414618773 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_deactivated.html 2020-07-26 14:22:36.414618773 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_enablemode_changed.html 2020-07-26 14:22:36.422618833 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_enablemode_changed.html 2020-07-26 14:22:36.422618833 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_gained.html 2020-07-26 14:22:36.434618921 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_gained.html 2020-07-26 14:22:36.434618921 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_lost.html 2020-07-26 14:22:36.442618981 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_focus_lost.html 2020-07-26 14:22:36.442618981 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_enter.html 2020-07-26 14:22:36.450619040 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_enter.html 2020-07-26 14:22:36.450619040 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_exit.html 2020-07-26 14:22:36.458619099 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_pointer_exit.html 2020-07-26 14:22:36.458619099 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_style_changed.html 2020-07-26 14:22:36.466619159 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_style_changed.html 2020-07-26 14:22:36.466619159 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_visibility_change.html 2020-07-26 14:22:36.474619217 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.func_visibility_change.html 2020-07-26 14:22:36.474619217 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.html 2020-07-26 14:22:36.534619662 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.html 2020-07-26 14:22:36.534619662 +0000 @@ -3,4 +3,4 @@ CL_ToolTip - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_ToolTip

Tool tip component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ToolTip.CL_ToolTip.html">CL_ToolTip

Constructs a ToolTip.


Attributes:

get_text

Get Text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

show

Show.

show_delayed

Show delayed.

hide

Hide.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_ToolTip

Tool tip component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_ToolTip.CL_ToolTip.html">CL_ToolTip

Constructs a ToolTip.


Attributes:

get_text

Get Text.

get_named_item

Find child component with the specified component ID name.


Operations:

set_text

Set text.

show

Show.

show_delayed

Show delayed.

hide

Hide.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_size

Returns the preferred size of a render box.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.set_focus_policy.html 2020-07-26 14:22:36.546619750 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_ToolTip.set_focus_policy.html 2020-07-26 14:22:36.546619750 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_UTF8_Reader.set_position.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_UTF8_Reader.set_position.html 2020-07-26 14:22:36.554619810 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_UTF8_Reader.set_position.html 2020-07-26 14:22:36.554619810 +0000 @@ -1,5 +1,5 @@ set_position - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_position

Set the current position of the reader.

 	void CL_UTF8_Reader::set_position(
-		CL_String8::size_type  position);
+		CL_String8::size_type  position);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.exit_with_code.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.exit_with_code.html 2020-07-26 14:22:36.562619869 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.exit_with_code.html 2020-07-26 14:22:36.562619869 +0000 @@ -2,4 +2,4 @@ void CL_GUIComponent::exit_with_code( int exit_code); -

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file +

Detailed description:

This function causes CL_GUIComponent::exec or CL_GUIManager::exec to exit with the given exit code.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html 2020-07-26 14:22:36.570619928 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_activated.html 2020-07-26 14:22:36.570619928 +0000 @@ -1,4 +1,4 @@ -func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

+func_activated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_activated

bool func_activated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_activated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html 2020-07-26 14:22:36.582620017 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_close.html 2020-07-26 14:22:36.582620017 +0000 @@ -1,4 +1,4 @@ -func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

+func_close - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_close

bool func_close()

 	CL_Callback_0<bool>& CL_GUIComponent::func_close();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html 2020-07-26 14:22:36.590620076 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_deactivated.html 2020-07-26 14:22:36.590620076 +0000 @@ -1,4 +1,4 @@ -func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

+func_deactivated - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_deactivated

bool func_deactivated()

 	CL_Callback_0<bool>& CL_GUIComponent::func_deactivated();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html 2020-07-26 14:22:36.598620136 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_enablemode_changed.html 2020-07-26 14:22:36.598620136 +0000 @@ -1,4 +1,4 @@ -func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

+func_enablemode_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_enablemode_changed

void func_enablemode_changed()

 	CL_Callback_v0& CL_GUIComponent::func_enablemode_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html 2020-07-26 14:22:36.606620195 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_gained.html 2020-07-26 14:22:36.606620195 +0000 @@ -1,4 +1,4 @@ -func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

+func_focus_gained - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_gained

bool func_focus_gained()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_gained();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html 2020-07-26 14:22:36.614620254 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_focus_lost.html 2020-07-26 14:22:36.614620254 +0000 @@ -1,4 +1,4 @@ -func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

+func_focus_lost - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_focus_lost

bool func_focus_lost()

 	CL_Callback_0<bool>& CL_GUIComponent::func_focus_lost();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html 2020-07-26 14:22:36.622620314 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_enter.html 2020-07-26 14:22:36.622620314 +0000 @@ -1,4 +1,4 @@ -func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

+func_pointer_enter - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_enter

bool func_pointer_enter()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_enter();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html 2020-07-26 14:22:36.630620372 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_pointer_exit.html 2020-07-26 14:22:36.630620372 +0000 @@ -1,4 +1,4 @@ -func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

+func_pointer_exit - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_pointer_exit

bool func_pointer_exit()

 	CL_Callback_0<bool>& CL_GUIComponent::func_pointer_exit();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html 2020-07-26 14:22:36.638620431 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_style_changed.html 2020-07-26 14:22:36.638620431 +0000 @@ -1,4 +1,4 @@ -func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

+func_style_changed - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_style_changed

void func_style_changed()

 	CL_Callback_v0& CL_GUIComponent::func_style_changed();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html 2020-07-26 14:22:36.646620491 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.func_visibility_change.html 2020-07-26 14:22:36.646620491 +0000 @@ -1,4 +1,4 @@ -func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

+func_visibility_change - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function func_visibility_change

bool func_visibility_change()

 	CL_Callback_v1<bool>& CL_GUIComponent::func_visibility_change();
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html 2020-07-26 14:22:36.706620935 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.html 2020-07-26 14:22:36.706620935 +0000 @@ -3,4 +3,4 @@ CL_Window - ClanLib Game SDK

All Classes |Grouped Classes |Index

Class CL_Window

Window component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Window.CL_Window.html">CL_Window

Constructs a Window.


Attributes:

get_title

Returns the title of the window.

is_minimized

Returns true if the window is minimized.

is_maximized

Returns true if the window is maximized.

get_preferred_size

Returns the preferred size of the window.

get_client_area

Returns the client area geometry. Client area is the content area when titlebar and borders are excluded.

get_draggable

Get Draggable.


Operations:

set_title

Sets the window title.

bring_to_front

Brings the window to front.

set_draggable

Set if the window can be dragged by the caption.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file +HTML BODY{ font-family: verdana, helvetica, sans-serif; font-size: 12px;}H1 { font-size: 22px; }H2 { font-size: 18px; }H3 { font-size: 16px; }H4 { font-size: 14px; }P { font-size: 12px; }LI { font-size: 12px; }.reflink:link { text-decoration: none; font-weight: bold; color: black; }.reflink:visited { text-decoration: none; font-weight: bold; color: black; }.reflink:active { text-decoration: none; font-weight: bold; color: black; }.reflink:hover { text-decoration: underline; font-weight: bold; color: black; }-->

All Classes |Grouped Classes |Index

Class CL_Window

Window component. More...

Derived from:

public CL_GUIComponent

Derived by:

None

Group:

Components (GUI)

#href_anchor"CL_Window.CL_Window.html">CL_Window

Constructs a Window.


Attributes:

get_title

Returns the title of the window.

is_minimized

Returns true if the window is minimized.

is_maximized

Returns true if the window is maximized.

get_preferred_size

Returns the preferred size of the window.

get_client_area

Returns the client area geometry. Client area is the content area when titlebar and borders are excluded.

get_draggable

Get Draggable.


Operations:

set_title

Sets the window title.

bring_to_front

Brings the window to front.

set_draggable

Set if the window can be dragged by the caption.


Attributes:

get_geometry

Returns the position and size of the drawable area of the component.

get_width

Returns the width of the drawable area of the component.

get_height

Returns the height of the drawable area of the component.

get_size

Returns the size of the drawable area of the component.

get_window_geometry

Returns the position and size of the component window (window frame, borders etc).

get_type_name

Returns the component type name.

get_class_name

Returns the component class name.

get_id_name

Returns the component ID name.

get_element_name

Returns the CSS element name for the component.

has_focus

Returns true if the component has the focus.

get_allow_resize

Returns true if the components size can be changed.

get_clip_children

Returns true if the components children are clipped to the parent component when drawn.

get_focus_policy

Returns the focus policy of the component.

get_component_group_name

Returns the name of the component group, or an empty string if no group name has been set.

is_selected_in_group

Returns true if the component is the selected item in a group of components where FocusPolicy is focus_group.

get_blocks_default_action

Returns true if this component, when focused, blocks the default action of its parent dialog.

get_resources

Returns the resource manager for the GUI resources.

get_gui_manager

Returns the GUI manager owning this component.

get_theme

Returns the theme used by this component.

get_parent_component

Returns the parent component.

get_owner_component

Return the component owning this component.

get_child_components

Returns a list of the child components.

get_first_child

Returns the first child component.

get_last_child

Returns the last child component.

get_next_component_in_tree

Returns the next component in the component tree, or 'this', if none found.

get_previous_component_in_tree

Returns the previous component in the component tree, or 'this', if none found.

get_child_component_group

Returns a list of child components belonging to the specified group.

get_group_selected_component

Returns the selected item in a component group of which this component is a member.

get_named_item

Find child component with the specified component ID name.

has_child_components

Returns true if the component has any child components.

get_previous_sibling

Returns the previous sibling component.

get_next_sibling

Returns the next sibling component.

is_descendant_of

Checks if this component is a descendant of target component.

is_ancestor_of

Checks if this component is the ancestor of target component.

get_top_level_component

Returns the top level component this CL_GUIComponent is a child of.

get_gc

Return the graphic context for the component.

get_ic

Return the input context for the component.

is_enabled

Return true if the component, and all its parents are enabled.

is_visible

Return true if the component, and all its parents are visible.

is_active

Returns true if the component is active.

get_component_at

Return the component under 'point', in local viewport coordinates.

get_preferred_width

Returns the preferred width of a render box.

get_preferred_height

Returns the preferred height of a render box.

window_to_component_coords

Convert the top-level window client coordinates to component coordinates.

component_to_window_coords

Convert the component coordinates to top-level window client coordinates.

screen_to_component_coords

Convert the screen coordinates to component coordinates.

component_to_screen_coords

Convert the component coordinates to screen coordinates.

get_layout

Returns the layout manager set for this component. Check CL_GUILayout.is_null() if none set.

get_display_window

Returns the display window in which this component is hosted.

is_default

Returns true if this component will receive unhandled enter/return keypress messages.

is_cancel

Returns true if this component will receive unhandled escape keypress messages.

is_double_click_enabled

Returns true if this component will generate double click messages.

get_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

get_css_layout

Gets the css layout.

get_css_element

Gets the css element for this component.

FocusPolicy

Focus policies.


Events:

func_render

void func_render(CL_GraphicContext &gc, const CL_Rect &clip_rect)

func_process_message

void func_process_message(const CL_GUIMessage &message)

func_close

bool func_close()

func_activated

bool func_activated()

func_deactivated

bool func_deactivated()

func_focus_lost

bool func_focus_lost()

func_focus_gained

bool func_focus_gained()

func_pointer_enter

bool func_pointer_enter()

func_pointer_exit

bool func_pointer_exit()

func_filter_message

Lets a component filter the messages intended for another component. Consumed messages will not reach the original target component.

func_input

bool func_input(const CL_InputEvent &input_event)

func_input_pressed

bool func_input_pressed(const CL_InputEvent &input_event)

func_input_released

bool func_input_released(const CL_InputEvent &input_event)

func_input_doubleclick

bool func_input_doubleclick(const CL_InputEvent &input_event)

func_input_pointer_moved

bool func_input_pointer_moved(const CL_InputEvent &input_event)

func_visibility_change

bool func_visibility_change()

func_style_changed

void func_style_changed()

func_enablemode_changed

void func_enablemode_changed()

func_resized

Callback invoked when the component is resized, i.e. when set_geometry is called.

func_constrain_resize

void func_constrain_resize(CL_Rect &geometry)

func_create_custom_component

Callback invoked when loading a custom component from XML.


Operations:

render

Renders the component and its children.

paint

Paints the component.

exec

Run component in modal mode.

exit_with_code

Break message pump.

set_geometry

Set component position and size.

set_window_geometry

Set component window position and size.

set_type_name

Sets the component type name. (csstype.cssclass::cssid)

set_class_name

Sets the component class name. (csstype.cssclass::cssid)

set_id_name

Sets the component ID name. (csstype.cssclass::cssid)

set_enabled

Sets the component as enabled or disabled.

set_clip_children

Sets the components children to be clipped to the parent component when drawn.

set_visible

Sets the component as visible or hidden.

set_focus

Set this component focus.

capture_mouse

Make all mouse messages be redirected to this component.

capture_proximity

Make tablet proximity messages be redirected to this component.

set_focus_policy

Sets the focus policy of the component.

set_double_click_enabled

Modifies whether this component will generate double click messages or not.

set_component_group_name

Set group name.

set_selected_in_component_group

Set to true if this component is the selected item in a group of components where FocusPolicy is focus_group.

create_components

Create child components from a GUI definition file.

request_repaint

set_cliprect

Set a clipping rectangle.

reset_cliprect

Reset the clipping rectangle.

push_cliprect

Push a clipping rectangle.

pop_cliprect

Pop a clipping rectangle.

delete_child_components

Deletes all child components.

set_parent_component

Makes this component a child of the given component, removing it from the previous parent.

set_layout

Set a layout on the component.

set_cursor

Sets the current cursor icon.

focus_next

Set focus to the next component in tab order.

focus_previous

Set focus to the previous component in tab order.

set_default

When set to true, this component will receive unhandled enter/return keypress messages.

set_cancel

When set to true, this component will receive unhandled escape keypress messages.

set_blocks_default_action

Set to true if this component, when focused, blocks the default action of the parent dialog.

set_constant_repaint

Enabled whether the GUI will constantly repaint this component when there are no other messages to process.

load_css_layout

Loads a layout from file.

\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html differs (HTML document, ASCII text, with very long lines) --- old//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html 2020-07-26 14:22:36.718621024 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/CL_Window.set_focus_policy.html 2020-07-26 14:22:36.718621024 +0000 @@ -1,5 +1,5 @@ set_focus_policy - ClanLib Game SDK

All Classes |Grouped Classes |Index

Function set_focus_policy

Sets the focus policy of the component.

 	void CL_GUIComponent::set_focus_policy(
-		FocusPolicy  policy);
+		FocusPolicy  policy);
 
 
\ No newline at end of file /usr/share/doc/clanlib-2.3/Reference/html/modules.html differs (HTML document, ASCII text, with very long lines, with no line terminators) --- old//usr/share/doc/clanlib-2.3/Reference/html/modules.html 2020-07-26 14:22:37.054623511 +0000 +++ new//usr/share/doc/clanlib-2.3/Reference/html/modules.html 2020-07-26 14:22:37.058623542 +0000 @@ -1 +1 @@ -Grouped Classes - ClanLib Game SDK

All Classes |Grouped Classes |Index

Grouped Classes

App

CL_Callback_v5

CL_RoundedRect

CL_ListViewSelectedItem

System

CL_Callback_v2

CL_SpriteDescriptionFrame

CL_PopupMenuItem

Sound Providers

CL_ClanApplication

CL_Callback_v1_functor

CL_Colord

CL_ListViewIconList

CL_SoundProviderFactory

CL_Callback_4_functor

CL_ColorHSLx

CL_ScrollBar

CL_SoundProvider_Raw

Core

CL_Callback_3_functor

CL_ColorHSVx

CL_ListViewColumnData

CL_SoundProviderType_Register

CSS

CL_Callback_3

CL_Subtexture

CL_LineEdit

CL_SoundProvider_Recorder

CL_CSSToken

CL_Callback_v3_functor

CL_BrowseFolderDialog

CL_SoundProviderType

CL_CSSProperty

CL_Callback_v0

Collision

CL_Frame

CL_SoundProvider_Wave

CL_CSSTokenizer

CL_Signal_v1

CL_CollisionOutline

CL_SaveFileDialog

CL_Callback_1

CL_OutlineProviderBitmap

CL_ListViewItem

System

Crypto

CL_Callback_v2_functor

CL_OutlineMath

CL_ListViewSelection

CL_SetupSound

CL_Secret

CL_Callback_v0_functor

CL_OutlineProviderFile

CL_PopupMenu

CL_AES256_Decrypt

CL_Callback_0

CL_OutlineCircle

CL_ListView

Sqlite

CL_MD5

CL_VirtualFunction_v4

CL_Contour

CL_ListViewIcon

System

CL_Random

CL_VirtualFunction_2

CL_OutlineProvider

CL_CheckBox

CL_SqliteConnection

CL_AES192_Decrypt

CL_Callback_v4_functor

CL_MainWindow

CL_RSA

CL_Callback_5_functor

Display

CL_TextEdit

Vorbis

CL_SHA512_224

CL_SlotContainer

CL_PerlinNoise

CL_ListViewHeader

Sound Providers

CL_SHA512

CL_Callback_2

CL_BlendMode

CL_TabPage

CL_SoundProvider_Vorbis

CL_SHA256

CL_VirtualFunction_v5

CL_GraphicContext

CL_ToolBarItem

CL_SHA1

CL_Callback_2_functor

CL_RenderBuffer

CL_ToolTip

System

CL_AES128_Decrypt

CL_VirtualFunction_v1

CL_BufferControl

CL_Slider

CL_SetupVorbis

CL_SHA512_256

CL_Signal_v5

CL_ProgramAttribute

CL_MenuBar

CL_AES192_Encrypt

CL_Signal_v4

CL_PixelBuffer

CL_ComboBox

no group

CL_SHA384

CL_Slot

CL_RenderBatcher

CL_ImageView

Incorrect

CL_AES256_Encrypt

CL_VirtualFunction_1

CL_ShaderObject

CL_RadioButton

CL_XPathException

CL_SHA224

CL_Signal_v2

CL_IconSet

CL_GroupBox

CL_CSSBoxEmptyCells

CL_AES128_Encrypt

CL_Signal_v3

CL_ProgramUniform

CL_Spin

CL_CSSBoxDecorationBreak

CL_VirtualFunction_v0

CL_PolygonRasterizer

CL_CSSReplacedComponent

IO Data

CL_Callback_v5_functor

CL_OcclusionQuery

System

CL_CSSBoxListStyleType

CL_File

CL_Callback_1_functor

CL_FrameBuffer

CL_GUIMessage

CL_DBConnection::DBArg

CL_AccessControlList

CL_Callback_0_functor

CL_Palette

CL_GUIWindowManagerTextureWindow

CL_CSSBoxBorderImageWidth

CL_VirtualDirectory

CL_VirtualFunction_4

CL_Texture

CL_GUIComponent

CL_CSSDocument

CL_VirtualFileSystem

CL_Callback_5

CL_Pen

CL_GUIMessage_Close

CL_CSSLayout::GUIComponentWrapper

CL_VirtualDirectoryListingEntry

CL_VirtualFunction_5

CL_ElementArrayBuffer

CL_AcceleratorTable

CL_ResourceData

CL_SecurityIdentifier

CL_Callback_4

CL_ProgramObject

CL_GUIWindowManagerSite

CL_ListViewItemUserData

CL_FileHelp

CL_VirtualFunction_3

CL_SharedGCData

CL_GUIWindowManagerTexture

CL_CSSBoxVisibility

CL_IODevice_Memory

CL_Callback_v4

CL_PixelFormat

CL_SetupGUI

CL_CSSBoxVerticalAlign

CL_IODeviceProvider

CL_Callback_v3

CL_ImageImportDescription

CL_GUILayout

CL_DomSelectNode

CL_PathHelp

CL_VirtualFunction_v3

CL_DisplayTarget

CL_GUIWindowManagerDirect

CL_CSSBoxColor

CL_Endian

CL_PrimitivesArrayBuilder

CL_GUIThemePartProperty

CL_CSSBoxBorderWidth

CL_DirectoryScanner

System

CL_PrimitivesArray

CL_GUIMessage_Resize

CL_CSSLayoutUserData

CL_PipeListen

CL_Service

CL_PixelBufferHelp

CL_GUIComponentDescription

CL_CSSBoxOutlineStyle

CL_Directory

CL_Exception

CL_GUIManager

CL_CSSBoxCursor

CL_VirtualDirectoryListing

CL_CommandLine

Display Target Interface

CL_GUITheme

CL_CSSBoxFontFamily

CL_VirtualFileSource

CL_Thread

CL_TextureProvider

CL_GUIMessage_FocusChange

CL_CSSBoxBackgroundSize::Size

CL_PipeConnection

CL_Timer

CL_PixelBufferProvider

CL_GUIMessage_ActivationChange

CL_HTMLUrl

CL_IODevice

CL_Mutex

CL_ShaderObjectProvider

CL_AcceleratorKey

std::hash< CL_String >

CL_SecurityDescriptor

CL_Runnable

CL_VertexArrayBuffer

CL_GUIWindowManagerProvider

CL_CSSBoxBackgroundImage

CL_KeepAlive

CL_ElementArrayBufferProvider

CL_GUIWindowManager

CL_CSSBoxPageBreakBefore

Math

CL_DataBuffer

CL_FontProvider

CL_GUIThemeProvider

CL_DisplayWindowDescriptionData

CL_ColorHSLf

CL_MutexSection

CL_DisplayWindowProvider

CL_GUILayoutCorners

CL_CSSBoxTextTransform

CL_Vec4

CL_BlockAllocated

CL_VertexArrayBufferProvider

CL_GUILayoutProvider

CL_CSSLayoutElement

CL_LineMath

CL_ThreadLocalStorage

CL_PrimitivesArrayData

CL_GUIMessage_Pointer

CL_CSSLayout

CL_Pointf

CL_KeepAliveObject

CL_DisplayTargetProvider

CL_GUIThemePart

CL_CSSBoxClear

CL_Mat4

CL_SetupCore

CL_InputDeviceProvider

CL_GUIThemeDefault

CL_CSSBoxBorderImageSource

CL_LineRay3f

CL_DisposableObject

CL_ProgramObjectProvider

CL_GUIWindowManagerSystem

CL_CSSBoxMaxWidth

CL_Sized

CL_EventProvider

CL_CursorProvider

CL_GUIMessage_Input

CL_CSSBoxFontStyle

CL_Line3x

CL_Event

CL_OcclusionQueryProvider

CL_CSSBoxBackgroundColor

CL_Rectx

CL_ComPtr

CL_DisplayWindowSite

MikMod

CL_CSSBoxLetterSpacing

CL_ColorHSVd

CL_ConsoleWindow

CL_GraphicContextProvider

Sound Providers

CL_CSSBoxBottom

CL_LineRay3x

CL_BlockAllocator

CL_RenderBufferProvider

CL_SoundProvider_MikMod

CL_CSSBoxWidth

CL_Line3d

CL_DateTime

CL_RenderWindowProvider

CL_CSSBoxUnicodeBidi

CL_DelauneyTriangulator_Triangle

CL_System

CL_FrameBufferProvider

System

CL_CSSBoxBackgroundPosition::Position

CL_Pointd

CL_SetupMikMod

CL_CSSBoxProperties

CL_Quaternionx

Text

Font

CL_CSSBoxTextIndent

CL_Base64Encoder

CL_ConsoleLogger

CL_Font_Vector

Network

CL_CSSBoxOrphans

CL_Mat2

CL_String8

CL_FontMetrics

NetGame

CL_CSSBoxFontFamilyName

CL_ColorHSLd

CL_StringData16

CL_GlyphPrimitivesArrayOutline

CL_NetGameConnectionSite

CL_CSSBoxPageBreakInside

CL_Line3f

CL_StringAllocator

CL_Font_Freetype

CL_NetGameEventValue

CL_CSSBoxBackgroundOrigin

CL_LineRay2

CL_FileLogger

CL_FontPixelBuffer

CL_NetGameEventDispatcher_v1

CL_CSSBoxWhiteSpace

CL_Quaterniond

CL_Console

CL_Font_Sprite

CL_NetGameServer

CL_CSSBoxZIndex

CL_OutlineTriangulator

CL_String16

CL_FontDescription

CL_NetGameEvent

CL_CSSBoxOutlineColor

CL_Line2f

CL_StringFormat

CL_Font_System

CL_NetGameConnection

CL_CSSBoxLineHeight

CL_Quad

CL_StringRef16

CL_Font_TextureGlyph

CL_NetGameEventDispatcher_v0

CL_CSSBoxTableLayout

CL_Quadd

CL_StringRef8

CL_Font

CL_NetGameEventDispatcher_v3

CL_CSSBoxShadow::Shadow

CL_Point

CL_StringData8

CL_GlyphPrimitivesArray

CL_NetGameClient

CL_CSSBoxMinHeight

CL_Mat3

CL_UTF8_Reader

CL_NetGameEventDispatcher_v2

CL_CSSBoxCaptionSide

CL_Rect

CL_StringHelp

Image Providers

CL_CSSBoxLength

CL_LineSegment2x

CL_Logger

CL_PCXProvider

Socket

CL_CSSBoxWidows

CL_Line2

CL_PNGProvider

CL_UDPSocket

CL_CSSBoxBackgroundAttachment

CL_EarClipResult

XML

CL_ProviderType_Register

CL_DNSResolver

CL_CSSBoxBorderImageSlice

CL_Triangled

CL_DomImplementation

CL_JPEGProvider

CL_DNSPacket

CL_CSSBoxFontVariant

CL_HashFunctions

CL_DomEntity

CL_JPEGCompressor

CL_DNSResourceRecord

CL_CSSBoxDisplay

CL_Circlef

CL_DomComment

CL_ImageProviderType

CL_TCPConnection

CL_CSSBoxBackgroundPosition

CL_Pointx

CL_DomDocument

CL_ImageProviderFactory

CL_TCPListen

CL_CSSBoxTextDecoration

CL_Circlex

CL_DomNodeList

CL_TargaProvider

CL_CSSBoxCounterIncrement

CL_Vec3

CL_DomText

CL_JPEGDecompressor

Sockets

CL_CSSBoxFloat

CL_ColorHSVf

CL_XMLTokenizer

CL_SocketName

CL_CSSBoxBorderSpacing

CL_EarClipTriangulator_Triangle

CL_DomNotation

Input

CL_CSSBoxBackgroundSize

CL_Circled

CL_DomCDATASection

CL_InputState

System

CL_CSSBoxTop

CL_ColorHSVi

CL_XPathObject

CL_InputContext

CL_SetupNetwork

CL_CSSBoxBorderCollapse

CL_Line2d

CL_DomEntityReference

CL_InputEvent

CL_CSSBoxMarginWidth

CL_LineSegment2d

CL_DomNamedNodeMap

CL_InputDevice

Web

CL_CSSBoxCounterReset

CL_Trianglex

CL_XMLWriter

CL_WebResponse

CL_CSSBoxRight

CL_LineSegment3x

CL_DomAttr

System

CL_HTTPServer

CL_CSSBoxBackgroundRepeat

CL_DelauneyTriangulator_Vertex

CL_DomElement

CL_SetupDisplay

CL_HTTPServerConnection

CL_CSSProperty2

CL_Quaternionf

CL_XMLToken

CL_HTTPRequestHandler

CL_CSSBoxHeight

CL_Angle

CL_DomProcessingInstruction

Window

CL_WebRequest

CL_CSSHitTestResult

CL_LineRay2d

CL_DomDocumentType

CL_DisplayWindow

CL_HTTPRequestHandlerProvider

CL_CSSBoxListStylePosition

CL_LineRay2x

CL_DomCharacterData

CL_Cursor

CL_CSSBoxDirection

CL_Quadf

CL_DomDocumentFragment

CL_DisplayWindowDescription

RegExp

CL_CSSBoxShadow

CL_Vec2

CL_DomNode

Regular Expressions

CL_CSSBoxOverflow

CL_Trianglef

CL_DomException

GL

CL_RegExp

CL_CSSLayoutObject

CL_Base64Decoder

CL_XPathEvaluator

Display

CL_RegExpMatch

CL_CSSBoxPosition

CL_PointSetMath

CL_OpenGLWindowDescription

CL_CSSBoxPageBreakAfter

CL_LineSegment2f

Zip

CL_GraphicContext_GL

SWRender

CL_CSSBoxBorderStyle

CL_Rectf

CL_ZipWriter

CL_OpenGLTarget

Display

CL_Contour_Impl

CL_LineSegment3d

CL_ZipReader

CL_SWRenderTarget

CL_CSSBoxClip

CL_EarClipTriangulator

CL_ZipFileEntry

System

CL_BlitARGB8SSE

CL_CSSBoxPaddingWidth

CL_Sizex

CL_ZipArchive

CL_SetupGL

CL_SoftwareProgram

CL_ThreadLocalStorageData

CL_Sizef

CL_OpenGL

CL_GraphicContext_SWRender

CL_CSSBoxMinWidth

CL_LineSegment2

Database

CL_GLFunctions

CL_ProgramObject_SWRender

CL_CSSBoxContent

CL_LineRay3d

System

CL_PixelBufferData

CL_CSSDocument2

CL_Quadx

CL_DBConnection

GL1

CL_PixelThreadContext

CL_CSSBoxOutlineWidth

CL_Line2x

CL_DBConnectionProvider

Display

CL_PixelCommand

CL_CSSBoxFontWeight

CL_Triangle

CL_DBReader

CL_TextureUnit_GL1

CL_CSSBoxProperty

CL_Rectd

CL_DBTransaction

CL_GL1Target

System

CL_CSSBoxListStyleImage

CL_ColorHSLi

CL_DBCommandProvider

CL_LightModel_GL1

CL_SetupSWRender

CL_CSSBoxBackgroundClip

CL_Line3

CL_DBCommand

CL_GL1WindowDescription

CL_CSSBoxBorderRadius

CL_LineSegment3f

CL_DBTransactionProvider

CL_GraphicContext_GL1

Sound

CL_CSSBoxBorderImageRepeat

CL_LineRay3

CL_DBReaderProvider

CL_LightSource_GL1

Audio Mixing

CL_CSSLayout::ClipWrapper

CL_Size

CL_Material_GL1

CL_SoundProvider

CL_CSSBoxFontSize

CL_BezierCurve

Display

CL_SoundFilterProvider

CL_GUIMessageData

CL_Vec1

CL_ScreenInfo

System

CL_SoundProvider_Session

CL_CSSBoxLeft

CL_DelauneyTriangulator

2D

CL_GL1

CL_SoundFilter

CL_CSSBoxTextAlign

CL_Circle

CL_CollidableSprite

CL_GL1Functions

CL_SoundBuffer_Session

CL_CSSBoxBackgroundImage::Image

CL_LineRay2f

CL_Gradient

CL_SetupGL1

CL_SoundBuffer

CL_CSSBoxBorderColor

CL_LineSegment3

CL_SpanComponent

CL_SoundOutput_Description

CL_CSSBoxQuotes

CL_SpriteDescription

GUI

CL_Sound

CL_CSSLayoutText

Resources

CL_Sprite

Components

CL_SoundSSE

CL_CSSLayoutNode

CL_ResourceDataSession

CL_Colorf

CL_Label

CL_SoundOutput

CL_CSSBoxWordSpacing

CL_ResourceManager

CL_CSSReplacedComponentBinder

CL_ProgressBar

CL_CSSBoxMaxHeight

CL_Resource

CL_Image

CL_OpenFileDialog

CD Audio

CL_CSSPropertyList2

CL_SpanComponentBinder

CL_Tab

CL_CDDrive

CL_DBValue

Signals

CL_RectPacker

CL_Window

CL_CSSSelectNode2

CL_Callback_v1

CL_Draw

CL_PushButton

Filters

CL_CSSBoxBorderImageOutset

CL_VirtualFunction_v2

CL_TextureGroup

CL_ToolBar

CL_InverseEchoFilter

CL_VirtualFunction_0

CL_Color

CL_StatusBar

CL_EchoFilter

CL_Signal_v0

CL_SpanLayout

CL_ListViewColumnHeader

CL_FadeFilter

\ No newline at end of file +Grouped Classes - ClanLib Game SDK

All Classes |Grouped Classes |Index

Grouped Classes

App

CL_Callback_v2

CL_ColorHSLx

CL_StatusBar

System

CL_Signal_v2

CL_Sprite

CL_ListViewSelectedItem

Sound Providers

CL_ClanApplication

CL_Callback_3

CL_ColorHSVx

CL_Tab

CL_SoundProvider_Wave

CL_VirtualFunction_4

CL_Image

CL_ListViewHeader

CL_SoundProviderFactory

Core

CL_Callback_0_functor

CL_CSSReplacedComponentBinder

CL_Spin

CL_SoundProviderType

CSS

CL_VirtualFunction_2

CL_SpanComponent

CL_MenuBar

CL_SoundProvider_Recorder

CL_CSSToken

CL_Callback_3_functor

CL_Frame

CL_SoundProvider_Raw

CL_CSSTokenizer

CL_Signal_v4

Collision

CL_ListViewSelection

CL_SoundProviderType_Register

CL_CSSProperty

CL_Callback_5

CL_OutlineCircle

CL_RadioButton

CL_Callback_2_functor

CL_OutlineProviderFile

CL_OpenFileDialog

System

Crypto

CL_VirtualFunction_v2

CL_OutlineProvider

CL_ToolBarItem

CL_SetupSound

CL_SHA512

CL_Signal_v5

CL_Contour

CL_ListView

CL_MD5

CL_Callback_v0_functor

CL_CollisionOutline

CL_ListViewColumnHeader

Sqlite

CL_AES128_Encrypt

CL_VirtualFunction_v4

CL_OutlineMath

CL_BrowseFolderDialog

System

CL_AES256_Encrypt

CL_Callback_v3

CL_OutlineProviderBitmap

CL_Slider

CL_SqliteConnection

CL_SHA1

CL_Callback_5_functor

CL_ListViewIconList

CL_Secret

CL_SlotContainer

Display

CL_PopupMenuItem

Vorbis

CL_Random

CL_Callback_v2_functor

CL_PerlinNoise

CL_ProgressBar

Sound Providers

CL_SHA512_256

CL_Callback_v1

CL_IconSet

CL_PopupMenu

CL_SoundProvider_Vorbis

CL_AES256_Decrypt

CL_Callback_1

CL_RenderBatcher

CL_TextEdit

CL_SHA384

CL_Callback_v5_functor

CL_BlendMode

CL_GroupBox

System

CL_SHA512_224

CL_VirtualFunction_v5

CL_ElementArrayBuffer

CL_ToolBar

CL_SetupVorbis

CL_AES192_Decrypt

CL_Callback_v4_functor

CL_PixelBuffer

CL_ImageView

CL_AES192_Encrypt

CL_Signal_v0

CL_Texture

CL_ComboBox

no group

CL_SHA224

CL_VirtualFunction_5

CL_FrameBuffer

CL_PushButton

Incorrect

CL_SHA256

CL_Callback_1_functor

CL_ProgramObject

CL_TabPage

CL_CSSBoxTop

CL_RSA

CL_VirtualFunction_1

CL_DisplayTarget

CL_ListViewColumnData

CL_Contour_Impl

CL_AES128_Decrypt

CL_VirtualFunction_v1

CL_ShaderObject

CL_ScrollBar

CL_CSSBoxPaddingWidth

CL_VirtualFunction_0

CL_PixelBufferHelp

CL_CSSBoxTextIndent

IO Data

CL_Callback_4

CL_PolygonRasterizer

System

CL_CSSBoxFloat

CL_IODevice_Memory

CL_Callback_v0

CL_GraphicContext

CL_GUIComponent

CL_CSSSelectNode2

CL_PathHelp

CL_Callback_v4

CL_RenderBuffer

CL_GUIMessage_Resize

CL_CSSBoxProperties

CL_VirtualFileSource

CL_Callback_4_functor

CL_PrimitivesArray

CL_GUIThemeProvider

CL_CSSBoxBorderImageRepeat

CL_SecurityIdentifier

CL_VirtualFunction_v0

CL_Pen

CL_GUIWindowManagerTextureWindow

CL_CSSBoxCounterIncrement

CL_VirtualDirectoryListingEntry

CL_Callback_v3_functor

CL_ProgramAttribute

CL_GUIWindowManagerDirect

CL_CSSBoxBorderStyle

CL_FileHelp

CL_Slot

CL_Palette

CL_GUIComponentDescription

CL_CSSBoxFontSize

CL_IODeviceProvider

CL_Callback_0

CL_BufferControl

CL_GUILayoutProvider

CL_DomSelectNode

CL_Endian

CL_VirtualFunction_3

CL_OcclusionQuery

CL_AcceleratorKey

CL_CSSBoxCaptionSide

CL_DirectoryScanner

CL_Callback_v5

CL_ImageImportDescription

CL_GUIWindowManagerProvider

CL_CSSBoxBackgroundOrigin

CL_File

CL_Signal_v1

CL_PixelFormat

CL_GUIWindowManagerTexture

CL_CSSBoxDisplay

CL_SecurityDescriptor

CL_ProgramUniform

CL_GUIMessage_Input

CL_CSSPropertyList2

CL_PipeListen

System

CL_SharedGCData

CL_SetupGUI

CL_CSSLayout::GUIComponentWrapper

CL_VirtualDirectory

CL_ComPtr

CL_PrimitivesArrayBuilder

CL_GUIMessage

CL_CSSBoxProperty

CL_VirtualDirectoryListing

CL_KeepAliveObject

CL_GUILayoutCorners

CL_CSSBoxWidows

CL_PipeConnection

CL_Mutex

Display Target Interface

CL_GUIMessage_Close

CL_CSSBoxShadow

CL_IODevice

CL_System

CL_RenderBufferProvider

CL_GUIMessage_FocusChange

CL_CSSBoxMarginWidth

CL_Directory

CL_DataBuffer

CL_OcclusionQueryProvider

CL_GUIThemePartProperty

CL_CSSBoxBackgroundSize::Size

CL_AccessControlList

CL_BlockAllocator

CL_RenderWindowProvider

CL_GUIWindowManagerSystem

CL_ResourceData

CL_VirtualFileSystem

CL_KeepAlive

CL_InputDeviceProvider

CL_GUIThemePart

CL_CSSBoxCursor

CL_CommandLine

CL_ElementArrayBufferProvider

CL_AcceleratorTable

CL_CSSBoxPosition

Math

CL_ThreadLocalStorage

CL_DisplayTargetProvider

CL_GUIMessage_ActivationChange

CL_CSSBoxBackgroundPosition

CL_LineRay3f

CL_Exception

CL_TextureProvider

CL_GUIThemeDefault

CL_CSSDocument

CL_Quaternionf

CL_Event

CL_PixelBufferProvider

CL_GUIMessage_Pointer

CL_CSSBoxVerticalAlign

CL_EarClipResult

CL_Service

CL_DisplayWindowSite

CL_GUIManager

CL_CSSBoxMinWidth

CL_LineSegment3

CL_SetupCore

CL_FrameBufferProvider

CL_GUIWindowManager

CL_CSSLayoutUserData

CL_Line3x

CL_DisposableObject

CL_VertexArrayBufferProvider

CL_GUILayout

CL_XPathException

CL_LineSegment3x

CL_EventProvider

CL_CursorProvider

CL_GUIWindowManagerSite

CL_CSSBoxBackgroundImage::Image

CL_EarClipTriangulator_Triangle

CL_MutexSection

CL_VertexArrayBuffer

CL_GUITheme

CL_CSSBoxClear

CL_LineMath

CL_ConsoleWindow

CL_PrimitivesArrayData

CL_DBValue

CL_LineSegment2f

CL_DateTime

CL_GraphicContextProvider

MikMod

CL_CSSBoxListStyleImage

CL_Trianglef

CL_Timer

CL_ProgramObjectProvider

Sound Providers

CL_CSSBoxFontWeight

CL_ColorHSLf

CL_Thread

CL_DisplayWindowProvider

CL_SoundProvider_MikMod

CL_CSSBoxLeft

CL_OutlineTriangulator

CL_Runnable

CL_ShaderObjectProvider

CL_CSSBoxListStylePosition

CL_Quaterniond

CL_BlockAllocated

CL_FontProvider

System

CL_CSSBoxBackgroundRepeat

CL_Pointd

CL_SetupMikMod

CL_CSSBoxOverflow

CL_Triangled

Text

Font

CL_CSSBoxBorderImageSlice

CL_LineRay3x

CL_StringData16

CL_Font

Network

CL_CSSBoxDirection

CL_Quadx

CL_FileLogger

CL_FontMetrics

NetGame

CL_ListViewItemUserData

CL_Base64Decoder

CL_StringRef8

CL_Font_Sprite

CL_NetGameEvent

CL_CSSBoxPageBreakBefore

CL_LineRay2d

CL_ConsoleLogger

CL_Font_System

CL_NetGameClient

CL_CSSBoxListStyleType

CL_Sizef

CL_StringAllocator

CL_FontDescription

CL_NetGameServer

CL_DBConnection::DBArg

CL_Sizex

CL_Logger

CL_FontPixelBuffer

CL_NetGameEventDispatcher_v1

CL_CSSBoxOutlineColor

CL_Line3

CL_StringHelp

CL_Font_Vector

CL_NetGameEventDispatcher_v2

CL_GUIMessageData

CL_Vec2

CL_StringRef16

CL_GlyphPrimitivesArrayOutline

CL_NetGameEventValue

CL_CSSBoxBackgroundPosition::Position

CL_Rectf

CL_UTF8_Reader

CL_GlyphPrimitivesArray

CL_NetGameConnectionSite

CL_DisplayWindowDescriptionData

CL_Size

CL_String8

CL_Font_Freetype

CL_NetGameConnection

CL_CSSBoxVisibility

CL_Circlef

CL_Console

CL_Font_TextureGlyph

CL_NetGameEventDispatcher_v3

CL_CSSBoxRight

CL_Rect

CL_StringFormat

CL_NetGameEventDispatcher_v0

CL_CSSBoxFontStyle

CL_Angle

CL_String16

Image Providers

CL_CSSBoxBorderImageWidth

CL_Mat4

CL_StringData8

CL_PCXProvider

Socket

CL_CSSBoxMaxWidth

CL_Pointx

CL_ImageProviderFactory

CL_DNSPacket

CL_CSSLayoutObject

CL_Quad

XML

CL_JPEGDecompressor

CL_UDPSocket

std::hash< CL_String >

CL_LineRay3

CL_DomCharacterData

CL_ProviderType_Register

CL_DNSResolver

CL_CSSBoxFontVariant

CL_LineSegment2d

CL_DomAttr

CL_JPEGCompressor

CL_TCPConnection

CL_CSSBoxHeight

CL_Rectx

CL_DomDocumentFragment

CL_ImageProviderType

CL_TCPListen

CL_CSSBoxBackgroundSize

CL_Sized

CL_XPathEvaluator

CL_TargaProvider

CL_DNSResourceRecord

CL_CSSBoxBorderImageOutset

CL_LineSegment2x

CL_DomDocumentType

CL_JPEGProvider

CL_CSSLayout

CL_Pointf

CL_DomText

CL_PNGProvider

Sockets

CL_CSSBoxEmptyCells

CL_Quaternionx

CL_DomException

CL_SocketName

CL_CSSBoxPageBreakInside

CL_Quadf

CL_DomComment

Input

CL_CSSDocument2

CL_Point

CL_DomDocument

CL_InputState

System

CL_CSSBoxLetterSpacing

CL_ColorHSLi

CL_DomNodeList

CL_InputContext

CL_SetupNetwork

CL_CSSBoxBackgroundAttachment

CL_Vec3

CL_DomCDATASection

CL_InputDevice

CL_CSSBoxClip

CL_Circlex

CL_XMLTokenizer

CL_InputEvent

Web

CL_ThreadLocalStorageData

CL_Trianglex

CL_DomProcessingInstruction

CL_WebRequest

CL_CSSBoxShadow::Shadow

CL_DelauneyTriangulator_Triangle

CL_DomEntity

System

CL_HTTPServerConnection

CL_CSSBoxMinHeight

CL_Line3d

CL_XPathObject

CL_SetupDisplay

CL_HTTPRequestHandlerProvider

CL_CSSLayoutElement

CL_Line3f

CL_DomNamedNodeMap

CL_HTTPServer

CL_CSSLayout::ClipWrapper

CL_Line2x

CL_DomNode

Window

CL_HTTPRequestHandler

CL_CSSBoxMaxHeight

CL_Line2f

CL_XMLWriter

CL_Cursor

CL_WebResponse

CL_CSSBoxTextAlign

CL_PointSetMath

CL_DomElement

CL_DisplayWindowDescription

CL_CSSBoxBottom

CL_ColorHSVi

CL_XMLToken

CL_DisplayWindow

RegExp

CL_CSSBoxOutlineStyle

CL_LineRay2

CL_DomEntityReference

Regular Expressions

CL_CSSBoxWidth

CL_Line2d

CL_DomNotation

GL

CL_RegExpMatch

CL_CSSBoxBorderWidth

CL_BezierCurve

CL_DomImplementation

Display

CL_RegExp

CL_CSSBoxTextTransform

CL_Mat3

CL_OpenGLTarget

CL_CSSBoxContent

CL_Base64Encoder

Zip

CL_OpenGLWindowDescription

SWRender

CL_CSSReplacedComponent

CL_Vec1

CL_ZipWriter

CL_GraphicContext_GL

Display

CL_CSSBoxTextDecoration

CL_Circle

CL_ZipFileEntry

CL_GraphicContext_SWRender

CL_CSSBoxUnicodeBidi

CL_Vec4

CL_ZipReader

System

CL_SWRenderTarget

CL_CSSBoxFontFamily

CL_HashFunctions

CL_ZipArchive

CL_SetupGL

CL_PixelCommand

CL_CSSBoxZIndex

CL_Triangle

CL_OpenGL

CL_ProgramObject_SWRender

CL_CSSBoxPageBreakAfter

CL_Mat2

Database

CL_GLFunctions

CL_PixelThreadContext

CL_CSSBoxLength

CL_Line2

System

CL_SoftwareProgram

CL_CSSBoxBorderColor

CL_DelauneyTriangulator

CL_DBReader

GL1

CL_BlitARGB8SSE

CL_CSSBoxWordSpacing

CL_LineSegment3d

CL_DBCommandProvider

Display

CL_PixelBufferData

CL_CSSBoxOutlineWidth

CL_ColorHSVd

CL_DBReaderProvider

CL_GL1Target

CL_CSSProperty2

CL_ColorHSVf

CL_DBConnection

CL_GL1WindowDescription

System

CL_CSSBoxBorderCollapse

CL_ColorHSLd

CL_DBTransactionProvider

CL_LightSource_GL1

CL_SetupSWRender

CL_CSSBoxDecorationBreak

CL_Rectd

CL_DBConnectionProvider

CL_Material_GL1

CL_CSSBoxQuotes

CL_DelauneyTriangulator_Vertex

CL_DBCommand

CL_TextureUnit_GL1

Sound

CL_CSSBoxLineHeight

CL_LineRay2x

CL_DBTransaction

CL_GraphicContext_GL1

Audio Mixing

CL_CSSHitTestResult

CL_LineRay3d

CL_LightModel_GL1

CL_SoundBuffer

CL_CSSLayoutNode

CL_Quadd

Display

CL_SoundFilter

CL_CSSLayoutText

CL_LineSegment3f

CL_ScreenInfo

System

CL_SoundSSE

CL_CSSBoxOrphans

CL_LineSegment2

2D

CL_GL1

CL_SoundOutput

CL_CSSBoxBackgroundColor

CL_Circled

CL_SpanComponentBinder

CL_SetupGL1

CL_SoundOutput_Description

CL_CSSBoxWhiteSpace

CL_LineRay2f

CL_RectPacker

CL_GL1Functions

CL_SoundFilterProvider

CL_CSSBoxBackgroundImage

CL_EarClipTriangulator

CL_SpriteDescriptionFrame

CL_SoundProvider

CL_CSSBoxCounterReset

CL_Subtexture

GUI

CL_Sound

CL_CSSBoxColor

Resources

CL_Colord

Components

CL_SoundBuffer_Session

CL_HTMLUrl

CL_ResourceDataSession

CL_RoundedRect

CL_LineEdit

CL_SoundProvider_Session

CL_CSSBoxBorderImageSource

CL_Resource

CL_TextureGroup

CL_Window

CL_CSSBoxTableLayout

CL_ResourceManager

CL_CollidableSprite

CL_MainWindow

CD Audio

CL_CSSBoxFontFamilyName

CL_Colorf

CL_ListViewIcon

CL_CDDrive

CL_CSSBoxBorderSpacing

Signals

CL_Color

CL_ListViewItem

CL_CSSBoxBorderRadius

CL_Callback_2

CL_SpanLayout

CL_SaveFileDialog

Filters

CL_CSSBoxBackgroundClip

CL_VirtualFunction_v3

CL_Draw

CL_ToolTip

CL_FadeFilter

CL_Callback_v1_functor

CL_SpriteDescription

CL_Label

CL_EchoFilter

CL_Signal_v3

CL_Gradient

CL_CheckBox

CL_InverseEchoFilter

\ No newline at end of file overalldiffered=1 (not bit-by-bit identical) overall=1